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Post by Executus Gira on Feb 24, 2018 4:58:03 GMT
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Post by Executus Gira on Feb 24, 2018 23:49:45 GMT
Name:Lady Chalodna Jeserca Aliases: Lady of Wrath Age: 24 Height:6ft 7 Weight: 245 pounds
Description: Lady Chalodna is a tall, elegant woman with long black hair that flows past to her knees. She has a brown fur lined coat draped around her shoulders, and wears a white striped uniform and black striped leathery pants. Her eyes are a dull crimson, and she has black leather heeled shoes. Her face has a jagged scar running diagonally down from just below her right eye to the leftmost point of her mouth, and her lips have some peach fuzz present. She carries with her a curved scimitar blade, and a bullwhip lined with small jagged spikes.
Info: Lady Chalodna was born the daughter of a circus owner. Their circus, the Royal Highrise, was a small one with only a dozen animals, but among them were a few juvenile monsters, especially a young Titanodon raised from a baby. Chalodna's father taught her the way of the circus, and especially how to make the animals and sometimes actors do what she wanted with a few cracks of the whip. The audiences were amazed and cheered on as they witnessed a young girl, no older than fifteen, make a ten story predatory creature perform headstands and walk around on its hind legs. Her father passed away in her late teens, but Chalodna, having endured the brutal training regiment her father had put her through to be fit to run the circus in his absence, was more than ready.
This talent did not go unnoticed by the higher powers of the world. A visit from the Holy Emperor Jettro surprised the now twenty-three year old woman, and the Emperor extended out an invitation to her: a fight between them, one on one. If he won, her illegal circus would be dissolved and she would be forced to join the Holy Knights. If she won, he would leave her alone and support her with resources from afar. He would have no weapons, she could use her sword and whip. She accepted the proposal, figuring her father's brutal regiment was more than enough to handle the towering ruler... It was not enough, and Chalodna was humiliated, beaten, and nearly broken in half by the Emperor within a few minutes. Her circus and all of its assets, including her home and belongings, were seized and taken in, and Chalodna was forced to become a member of the Holy Knights... and now, as she rises through the ranks, her eyes are locked onto seizing revenge against Jettro, and anyone in her way will feel her wrath.
Personality: Lady Chalodna is a fiery, vengeful soul who is quick to anger and slow to calm down. Having reached something of a position of authority within the ranks of the Holy Knights, she expects others who know of her position and what she's capable of to either step aside or listen to what she has to say, and she will rarely take no for an answer. However, beneath the harsh exterior is still the girl who grew up alone in a world focused on the abuse of power, a girl who just wants to be with someone, anyone, to have someone to try and talk to, which she never had in the circus or in the Holy Knights. If one can get past the fiery, icy exterior and impress her, or get to know her, she lets her repressed youth surface, and can be a loyal, honest friend, and a powerful ally. She feels most stressed in dry, heated areas, and prefers to be in cooler, moist conditions, since she starts to feel physically ill when in an arid location for any length of time.
Abilities: - top peak human: From the age of four until her father's passing at eighteen, Chalodna was subjected to a grueling daily training of her body and mind, which started off relatively light because of her age, and only ramped up as she became more and more capable. As a result, she is now a well toned powerhouse of a human, able to lift six hundred pounds over her head, push a thousand pounds from a standstill, and run up to twenty seven miles per hour. She can punch hard enough to break through a brick wall, and kick hard enough to send a similarly sized person head over heels. This has given her the title within the Holy Knights of "The Circus Monster". Her body's also been toughened over the years, letting her take otherwise fatal wounds like stabbings and bullets, and walk them off, but not without medical treatment afterwards. -Whip: The whip Chalodna has is the same one her father used when he ran the circus, but the one inch spikes attached are her addition once she changed occupations. The cracker at the end, a foot long piece of nylon cord at the end of a seven foot whip, can cut through flesh and kill when swung hard enough, or the entire whip can wrap around a target and yank them off their feet. It is not a weapon to be taken lightly. -Blade: A more practical weapon for her to use, the scimitar is curved just enough for it to latch onto ribs, organs, and tendons and rip them out if plunged in deep enough. It is personally designed to cause as much pain and damage as possible, a requirement when trying to frighten off potential assassins in the world of the Holy Knights. It is sharp enough to even cut through metal.
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Post by Executus Gira on Feb 24, 2018 23:53:11 GMT
Name: Molly R. Chance Alias: N/A Species: Human Height: 5ft 8 Weight: 165 pounds Age: 22 Description: See attachment below Backstory: Molly was born to a rather standard family in the eastern side of Canada. She grew up a rather ordinary life, but always did enjoy the outdoors and nature. One day, while working at the cafe a city away from her home, she was enveloped in a bright light, along with one of her co-workers... Personality: Molly is a headstrong, yet kind and compassionate woman who some may see as rather timid and soft spoken. However, she has a firm head on her shoulders, and usually tries to think things through clearly and analytically. That isn't to say she's fearless, because once her limit's been reached, she usually needs someone by her side to comfort her and be of assistance. She likes animals, and her favorite color is peach. Abilities: -Analytical Mind: While not the smartest person around, Molly is great at observing the world around her and piecing things together, when she's not freaking out. She has a near photographic memory, allowing her to recognize where things are in relation to one another, note possible moments of weakness observed in a creature or entity, or even remember certain behaviors from a foe. Weakness: Molly is VERY timid and easy to set on edge. When she begins to freak out, almost all reason is lost from her, and she is near impossible to calm down and placate. She also is only average in human strength, barely able to push A hundred pounds, and struggles to lift seventy pounds from a deadlift. Attachments:
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Post by Executus Gira on Feb 24, 2018 23:53:31 GMT
Name: Unish Toz Havane Alias: N/A Species: Human Height: 5ft 3 Weight: 150 pounds Age: 19
Description: Unish is a short, grouchy looking girl with her charcoal grey hair tied into two twisted pony tails. Her form of attire is an ivory white vest and blue jeans, and a monocle is over her left eye. On her person is a pair of magnums and a machete.
Backstory: Unish is a runaway from a small village who tired of the life she lived there, and wanted to set out on her own and become her own person. Why she did this is because the village was stagnant and safe, while she craved for adventure and most troubling, a sense of destruction and death. She's survived on her own for two years, and now in this strange new world, she seeks to challenge herself further... and possibly gain power.
Personality: Unish is a violent, abrasive and temperamental lady who is almost always in a foul mood. There are very few people she meets that she likes, and most of the time, the sentiment is returned if they don't piss her off and are killed by her. She's a loner by nature, and happy to admit it, referring to other people as "maggots" and "worthless dust". She CAN put this aside... but only if she feels there's something to be gained from a temporary alliance. She also loves to eat a lot, saying "it's to regain my strength." She also knows how to speak a strange dialect that few others in Lemuria even know of, one that to some sounds almost divine or angelic in its word flow, though Unish's tone rarely reflects this grace.
Abilities: -Gunslinger: Unish is fast on the draw, and an accurate shot from the hip. She carries currently forty bullets for both of her guns, and is able to craft substitute ammunition from rocks and wood, though it's far less reliable than actual ammo. She can hit a bird from a thousand meters away almost instantly.
-Pintsized Powerhouse: Unish is stronger than she looks, and she's happy to show it off. She can arm wrestle a grown man weighing double what she is and win, and she is adept at landing fast, precise blows to knock out a foe as swiftly as possible. She can push six hundred pounds, and lift three hundred over her head, which she attributes to "working my ass off, and not being a useless slut."
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Post by Executus Gira on Feb 25, 2018 7:12:48 GMT
Name: Prateria Alias: Second Best of the Holy Knights, Princess of the Empire Species: Human Height: 7ft 5 weight: 310 lbs Age: mid twenties
Description: "The Fairest in all the land, the most elegant and beautiful Lady Prateria" is what she is known and feared by many. She is a tall, elegant woman with deathly pale white skin and raven hair that reaches down to her waist. Her eyes are a deep crimson, and her nails, over two inches in length, are colored the same. Her preferred attire is a sleeveless red and green shirt and short skirt. With her carries the scent of strawberries, as it is the scent of the perfume and deodorant she exclusively uses, as otherwise, her body odor is both overwhelming and repugnant, a side effect from her scarce showers.
Backstory: The sole child of the Holy Emperor, Prateria's presence in the realm of the Holy Knights has been sudden and explosive. Mirroring her old man's rise in power, she quickly made a name for herself as a pilot, surpassing many veterans in the field and becoming the second best in the land, behind Jettro himself. However, she also occupies herself in other fields as well, as a model who appears on magazine covers across the empire, and as a news anchor giving her biased and sometimes fabricated view on events across the globe.
Personality: The primary things aside from size that passed from father to daughter were cruelty and craftiness. Prateria is devilishly smart, but she likes to hide it behind a more welcoming, gentle air than her old man. She seems like a sweet, honest, yet naive woman to be around, but the truth is that of a depraved sociopath who understands the concept of what's right and wrong intellectually, but not emotionally. She has friends, but only those she views are of greatest possible gain for her, and she's quick to dispose of them if either they wrong her in some way, like forgetting to attend her birthday, or on her father's orders. Ultimately, what Jettro commands of her, she does, for his word is law.
Abilities: -World's Greatest Mind: Behind the warm, gentle facade is the mind of a monster, a monster with a photographic memory. Prateria can remember even the smallest of details when needed, and not only recite them, but apply them in the proper situations. -Fit physique: Similar to her unknown rival Chalodna, Prateria is at the limit of ordinary human capabilities in terms of strength, speed, and endurance. Many suspect this is from whatever harsh regiment Jettro has put her through, or perhaps from genetic modification he and his scientists have at their disposal. -Master of Disguise: Prateria's greatest attribute, aside from her piloting skills, is her ability to change into almost anyone she wants to. With the proper clothing attire, forcibly altering her voice, and masking her signature scent as best she can and with a proper latex mask, she can change her appearance and even height to become almost unrecognizable. This makes her exceptionally deadly if she wants to be.
Weakness: Those with a strong sense of smell can pick up the powerful odor of strawberries even though Prateria's best disguises, foiling her plans. Likewise, she's highly allergic to the chitin that makes up an arthropod's exoskeleton, and caffine has an intoxicating effect on her.
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Post by Executus Gira on Mar 20, 2018 5:58:08 GMT
Name: Vicks McNagan Alias: N/A Species: Human Height: 5ft 9 Weight: 140 lbs Age: 19
Description: Vicks is a twig of a kid, with a scrawny body, disheaved short brown hair and a permanent black eye on his left. Outside of his personalized black and blue Holy Knight uniform, he likes to wear the simple jean shorts and t-shirt, and is often seen with a pen and piece of paper in hand, when not operating his Enforcer, the serpentine Squama
Backstory: The runt of a family of seven kids, Vicks was always at the bottom. His grades were poor, his life was a miserable trainwreck, and even his own parents had deemed him a failure for not being a strong, proud man like his brothers. All the kid had was some brains, his older supportive friend Bile, and a love for the opposite sex... and a desire to prove himself. That came when some upstart Holy Knights decided to pick on the weak kid after he ran away from home to try and live a better life. He tried to fight back, but he was helpless against the physically superior opponents. That was when he was saved by the chance passing of the Emperor's daughter, Lady Prateria. Her presence alone was enough to drive the bullies back, and seeing the weakened, broken Vicks, an amusing thought came to her mind. She helped him up, and offered him a chance to become a real man, a place where his smarts and intellect could be put to good use. Vicks, awe struck by her beauty and presence, accepted on a heartbeat, and with his friend Bile, became official pilots for the Holy Knights.
Personality: Vicks is a lover of creativity, unorthodox means, and a lover of fine looking ladies. Spending time with Lady Prateria has cemented a deep fear of her in him, yet he still can't look away at the beauty past the towering monster she is, and she knows it. Becoming an Enforcer pilot has sent his already ruined mental state into a downward spiral, and the feeling of being in a power high has firmly taken root in him. He needs his friend Bile to keep him reigned in , least he return to the world all the cruelty it has thrown at him.
Abilities: -Creative Mind: Vicks is a very unorthodox thinker. While others may just try to solve an issue in the obvious way or just use brute force, Vicks prefers to sit back, sketch the outcome with his note pad and pen, and think of a way around the problem. He's also good at making himself seem less attentive and dumber than he actually is.
Weakness: Vicks, outside of the Enforcer, is still a fragile, weak kid. He's nor very fast, not very tough, and not adept in a fist fight at all. the only reason he's risen as high as he has is because of his skills as a pilot, and his unlikely partnership with Prateria, as well as the support from his friend Bile.
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Post by Executus Gira on Mar 20, 2018 6:08:54 GMT
Name: Bile V'rom Alias: N/A Species: Human Height: 6ft Weight: 250 lbs Age: 25
Description: A hefty, grey haired man in a suit that's somehow a size too large for him on the jacket side, Bile has a chiseled, hardened exterior, with a small beard on his chin and the middle finger on his left hand missing. His jaw is also crooked, at an angle from the rest of his head. He has the looks of a man twice his age, and his neck is also crooked at an angle. Currently, his body is covered and marred with horrible burns and gouges from Prateria's attempt on his life, with a hand missing and his body horribly disfigured and more of a living charred corpse than a human being.
Backstory: Bile was a young man who's line of work was in maintaining and repairing Enforcers. This is a dead end job for the populace of the kingdom, and one with not only no respect, but very high risk, a risk Bile was confronted with by angry pilots unsatisfied with his work who'd vent their frustration and anger out on him, with zero legal repercussions. Despite the hardship, he gained a friendship with a young boy named Vicks, who liked his work, and would help give him ideas to improve his designs and craftsmanship. Thus, when Vicks was approached by Prateria and offered a chance to become a pilot, the boy was quick to grab Bile and drag him along as well, uplifting the once broken, unappreciated man into a fearsome pilot of his own.
Personality: Bile is the conscious to Vick's vengeful anger at the world. He tries to keep a level head, and see if a situation is logically feasible or way out of their league. Normally, he's a calm, placid person who prefers to just do things at his own leisure, and dip when overwhelming odds come in. However, when push comes to shove, he can prove himself a formidable human, and once stood down Lady Prateria herself when refusing to carry out an order that he saw as suicide. This is where his broken neck comes from. Now, his hatred and ire are fixed upon Prateria and what she has attempted to do against him, and he will stop at nothing to get his revenge and get back to Vicks...
Abilities: N/A
Weaknesses: Bile is just an ordinary person, and has all the strengths and weaknesses of one.
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Post by Executus Gira on Mar 27, 2018 17:42:17 GMT
Name: Heather Chaves Alias: N/A Height: 6ft 4 (6ft 1 without the high heels) Weight: 185 lbs Age: 24
Description: Heather is a tall, tanned skinned woman with short brown hair that reaches to the top of her shoulders. Most of that hair is bunched up into twin buns at the top of her head. Her eyes are a dark blood red, which she explains away as eye dye. She wears very large glasses at all times, and her preferred outfit, when not wearing the Violet Bar's uniform, is seen in her personalized black and red maid uniform from the Cheshire Cafe.
Personality: Crass, abbrasive, and haughty, Heather can be a difficult person to work around, and thinks poorly of those around her if she feels they don't carry their own weight. This especially applies to Demogorgon, and the two frequently clash heads with often stunning results. She likes Molly as a person, but the girl is one of the few she gets along even remotely well with.
Abilities: N/A
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Post by Executus Gira on Mar 28, 2018 23:13:50 GMT
Name: Asphagel Alias: The Crimson Demon, Lord of Fire Height: 15ft 10 Weight: 3,000 pounds Wingspan: 28 feet Age: Tens of thousands of years old
Description: A large, towering Abyssian demon, Asphagel fits the standard appearance for what one may expect from a demon: He is muscular in build, and with bright red leathery skin. A crown of horns adorns his head, with two particularly large horns above his eyebrows. His hands end in claws, and his feet end in splayed hooves. Two majestic wings spread from his back, which can be draped around his shoulders like a cape of sorts. His mouth has a pair of jutting tusks from the bottom jaw.
Backstory: A former inhabitant of the Abyss, Asphagel found himself displaced from his home during Craefr's takeover of the throne. Those who had supported Shi Kahn, including Asphagel, had no choice but to move from the Abyss into the realm of the Underworld known as Sheol, the portion of the Underworld carved away by the fallen archangel Lucifer and turned into a realm under his follower's oversight, now a region of decadence and constant war. For a while, Asphagel was fine living in this kind of world... until Craefr's brother Belphor seized the Throne of Sheol, and quickly turned into a paranoid, vengeful tyrant. Asphagel, out of fear and a desire to turn Sheol into a place of security and finality, formed a resistance group against Belphor, and through the loss of a close friend of his and the death of another, finally succeeded in bringing down Belphor's rule once and for all... but, before rejoicing could be had, he found himself whisked to a strange world, the continent of Lemuria, and now has to figure a way back to Sheol, and survive this new land.
Personality: Despite his fearsome visage, Asphagel is a pleasant demon to be around. He can be understand and wise, insightful to how things work in the world, and normally slow to anger. He prefers to learn about new things, and live a peaceful quiet life with his friends, but if angered, he can turn into a nightmarish fiend with overwhelming strength and power by his side.
Abilities:
-The Flame Demon: Asphagel's powers revolve around flames and the manipulation of them. He can spew forth fires of 2,000 degrees C at his foes, and manipulate existing flames as he wills it. His body radiates with high temperatures, over 120 degrees F, but he can shut this down on a whim.
-Power: For an Abyssian demon of his size, Asphagel is a force of nature. He can lift two times his own body weight over his head, push objects up to 3 tons away,and deliver thundering punches both fast and hard to hit.
Weaknesses: Asphagel is very, VERY slow and... rather cumbersome. His top heavy build means it's easy to sweep his legs out from under him and deliver strikes faster than he can react. Also, humidity in the air weakens his flames significantly to a fourth of their strength, as does cold temperatures. Lastly, he's particularly vulnerable to poisons and toxins in the air, and despite his wings, he cannot fly.
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Post by Executus Gira on Apr 14, 2018 5:38:20 GMT
Name: Tiffany Cecile Vule Alias: N/A Height: 6ft 9 Weight: 260 lbs Age: 24
Appearance: Tiffany is a tall, mature woman with long curly brown hair that reaches all the way down to her knees. She has dark brown eyes, and somewhat pale, very soft skin, giving her an almost unnaturally gentle look despite her stature. Her preferred attire are a pair of black short jeans and a plaid vest over a pale white tank top. She wears a small pair of glasses.
Backstory: Once a sickly girl who was a daughter to a well renounced Holy Knight scientist, Tiffany found herself from what had once been a loving, caring family into an orphaned state when tragedy befell her parents. The Holy Emperor himself took her in, and with the technology her father had helped create, Tiffany grew into the woman she is now, herself a lead scientist and the designer of the Prowler class of Enforcer and of Jettro's new personal Enforcer. For the past three years, she's been friends with Lady Prateria, and rooms with her.
Personality: Tiffany (Who prefers to be called by her middle name Cecile) can be a lazy person, often spending days in her room without leaving or even bathing, an attribute she blames on her friend Prateria. She can be critical of her friend, but also mindful of what she says. She does want to pilot her own Enforcer, but for now prefers to just prepare and create them. She hates going out to sea, and gets sea sick easily. She's highly curious, and likes to try to find new ways around an issue or how best to upgrade an Enforcer. She's also friends with Vicks, and tolerates Bile's presence. Overall, however, she can be somewhat introverted.
Traits:
Mechanically gifted: Among the scientists and mechanics in the Holy Knights ranks, Tiffany is said to be a once in a generation mastermind, and she puts these skills to the test with her repairs and upgrades, able to get them done faster and more efficiently than many of her contemporaries. She can also quickly eyeball an opposing mecha, and attempt to spot any weak points or tendencies that can be exploited by her allies.
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Post by Executus Gira on May 3, 2018 22:57:50 GMT
Name: Nasalja Alias: The Gentle Lord of Sheol Species: Lamia Length: 52 ft Height: 18 ft (When reared up) Weight: 10 tons Age: 19 (mentally and physically)
Description: Nasalja is very large for a Lamia, and her serpentine lower half is built like that of an anaconda, if not twice as thick. Her scales are a very dulled red and brown, matching her waist long curvy hair of the same coloration. Her upper human half, nine feet from top of the head to the bottom of her stomach, is lightly tanned and with what some may call an attractive figure. However, this is offset by her hands and lower arms being covered in scales and ending in sharpened claws, and a pair of long fangs in her mouth that fold back when closed. She prefers to wear specially tailored clothes over her human upper torso, usually some style of t-shirt or undershirt.
Backstory: Nasalja was once the ruler of Sheol, the land once attached to the Abyss and torn away by the fallen angel Lucifer. As a child, Nasalja was perfectly human, if not a sickly girl who couldn't leave her own bed. At the age of 12, her family and her city were caught in the middle of a war between the then current ruler of the abyss Shi Kahn, and the tyrannical lord of Sheol, a renegade abyssian who opposed Shi Kahn. Her family was taken into the Underworld, where the netheral atmosphere twisted and transformed her into a being half human, half snake, and far larger than any creature in the Underworld. At over seven hundred meters in length, her once ailing, weak form was no longer a hindrance, and even crippled by frailty, her power and strength meant she, wanting to make a better life for herself and those caught in the war, usurped the throne of Sheol... but her youthful naivety and knowledge meant her rule was short and sabotaged both internally and externally. She learned fast, but it wasn't fast enough as only three years later, she was set up by her advisor Karzahni, tricked into drinking a potion which shrunk her down to her current size, and then swiftly dispatched by Tyralus, who seized the throne from her. She, and those loyal to her, barely escaped aboard a flying cruiser, a relic from her days as a human in the city, only to find herself and those loyal to her in the world of Lemuria...
Personality: Nasalja is a sweet, timid girl who abhors violence, and just wants what is best for everyone around her. Her current form terrifies her and she wants, almost as much as a happy ending for those she meets and to make friends, to be rid of the reptilian curse the Underworld gave her, and return back to just being a human. She is a bruised reed, easy to move to tears and emotionally fragile, unless it is those she cares deeply for that are in danger or being reckless. At times, the nature of being a Lamia can get to her head, and she can flip from being kind and compassionate to being aggressive and assertive.
Traits:
Serpentine Samba: Being a Lamia has blessed Nasalja with not just a powerful body but also a deadly venom in her fangs. Her preferred way of trying to stop a conflict is to wrap around a person and slowly squeeze until they yield, and thanks to her 30 inch diameter coils that can withstand a knife being jammed into them or a firearm up to an RPG, escape is difficult at best. Inversely, her venomous fangs, over three inches in length, are an absolute last resort she never wants to use, but a single bite has enough potency to kill an african elephant in ten minutes.(She does have plenty of antivenom available on her)
Weaknessses: Despite her immense size, Nasalja's physical physique is more akin to an ailing, sickly figure, crippling her strength to only being able to move half of her weight, and only lift a tenth of her mass before exhausting herself. She can push a third of her weight, or 3 tons, at her best. At the same time, she is at the mercy of the outside temperature, and cold weather can chill and slow her down, and half her already underwhelming strength. She cannot stand the sight of blood, and becomes nauseous when greeted with it, and is very much not a fighter at nature, meaning she is easy to outcombat if one knows what they are doing.If coiled around, a victim can either bend her tail back and pour hot water over her to get her to loosen involuntarily. Also, while she has learned much and grown smarter since when she first took the throne, she is still quite naive, and she still is too quick to trust others and assume the best, often with devastating results.
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Post by Executus Gira on May 13, 2018 3:58:29 GMT
Name: Curt Flumes Alias: N/A Height: 5ft9 Weight: 165 lbs Age: 22
Description: A man of average height and moderate skin complexion, Curt has short black hair with pale bangs that flow over his caramel eyes. He tends to wear rather casual clothes that he changes constantly, and carries around a large duffel bag of sorts almost all the time. What's usually in the duffel bag is a sniper rifle, some ammunition, and snacks and water bottles. His face is what some might describe as a bit smug or smarmy, with a twisted little smile when he's happy or satisfied. On his wrist is what appears to be an ordinary chrome watch...
History: Curt is a human born in Lemuria, in the upper frozen wasteland of the continent. Ten years ago, he and his town were ravaged and beset by a disaster which wiped out everyone but him, and the young boy struggled to survive. However, a passing figure was there to help him and adopted him in. Ten years and many hundreds of miles to the south later, Curt now lives in Mival, and acts as part of the city's inner defense corp, when things get too out of hand for the normal guards and the former Holy Knight pilots. He is one of a select few to be in the inner circle with the leader of Mival, a strange figure he's never personally seen, bar when he was rescued from certain death ten years ago.
Personality: Curt is a laid back kind of man who tends not to rush into things head first. He gets frustrated easily when things don't go as planned, and can be impatient at times, but he means well, especially for those he cares for. He's not a particularly big fan of some of the people he works with, but he's willing to set aside personal grudges or annoyances to get the job done. However, when sufficiently annoyed and upset, he can be very snappy, and some can find him to be a bit of an asshole who's chice of words aren't sugarcoated, but most of his contemporaries aren't bothered even when he's upset.
Abilities:
~Marksman: Curt carries the usual assortment of weapons one would expect from a mercenary, and a few unique aspects as well. His weapon of choice is a M2010 Enhanced Sniper Rifle specially augmented to use explosive rounds, as well as several grenades and knifes he packs in the duffel bag. While he himself is a solid shot, there are times he needs better precision and analytical skills, which he uses his AI companion Selbrie to aid him with. With the AI's calculations, he can make a precise shot from two miles away.
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Post by Executus Gira on May 13, 2018 4:08:03 GMT
Name: Vasaluta Portes Alias: Mage of Mival, Repugnant Death Age: 47 Species: Troll Gender: Female Height: 9 ft Weight: 1,200 lbs Description: A massive mountain of a woman, Vasaluta is a horrifying sight to look at, consisting of rolls upon rolls of flabby flesh and sparse hairs. Her body is covered in sores and blisters oozing puss, and her chin has a massive zit forming at the base. One of her eyes is clouded over, and her hair is long and stringy and scarce. Flies are constantly swarming around her, and droll drips from her mouth. What clothes she wears are tailor made for her obese state. Her arms and legs are stubby and her legs especially are near useless, incapable of supporting her mass. To compensate, Vasaluta is most often seen hovering around on a specially made throne which she insists she got from special connections in Mival. She also has a staff on her that allows for use of magical spells. History: Little is known of her past, aside from her at one point joining the same group of operations as Curt. She can barely tolerate him, and vice versa, but enjoys her position of power, being able to boss around everyone else bar leader of the city, who she's deathly afraid of. She's almost never seen out in the city itself for obvious reasons, instead only venturing around the capital building and its premises. Personality: Haughty and rude, Vasaluta harbors a deep resentment for humans, seeing them as lower than anyone else on the totem pole. She thinks mostly for herself, and is something of a loud barker, in that she's mostly bluff and little fight unless forced to. Most signs of outward caring she shows tends to have an ulterior motive to it. Abilities:
-Master of Magic: Vasaluta has a wide arrange of spells she can use, most of them based on defense. Her primary tactic is to use the foe's own power against them, reflecting all ranged attacks back at the source. However, she isn't without her offense, for she can use a deadly sniping spell when given the chance. This spell fires a concentrated lance-like bolt of energy at the target, with similar properties to lightning. However, she's helpless in terms of close quarters combat given her form, and once off the throne, she's as good as done.
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Post by Executus Gira on May 26, 2018 2:56:31 GMT
Name: Thamus Verin Alias: The Dream Demon, Lord of Nightmares Species: Abyssian Demon Height: 9ft 11 (6ft 1 in human form) Wingspan: 20 ft Weight: 1,200 pounds (200 in human form)
Appearance: Thamus is a strange, intimidating figure in his true form. While rather small by Abyssian Demon standards, he still looms above mortal men, with a skeletal man like visage covered in rotting flesh and a pair of short curved horns from the sides of his head. His body is an orange-brown hue on the underside, and blackish red along his back and sides, with bits of bone and muscle exposed. His clawed hands only have four fingers it total, lacking a thumb on each hand. Blackish flames can be seen churning from the holes within his body.
Backstory: Since the days of Torvus, since the beginnings of the Abyss, the realm of dreams has been in existence, a world where the subconcious of every living being mingles into a fantastical sea where anything is possible. Thamus, the second youngest of Zuldes spawn before he was sealed away by Lucifer, saw a rich world where he and he alone could rule, and feast upon the dreams and desires of every living thing. He slipped into the dreams of a sleeping child, and from there, he moves from dream to dream, from person to person, even from realm to realm, and nothing was off limits to him. Yet, he could not go too far in his observations and manipulations of dreams, as that was part of a deal made between him and the rulers of Makai: If he overstepped his boundaries and created a dream catastrophe, he would be hunted down and killed.
Thamus reigned in his Dream Realm for many millenia, but his rule was challenged by the arrival of several contenders who could not take the thrones of the Abyss or Sheol for themselves. Each and every one was no match for Thamus, who had gained power in the realm of dreams, and was nigh unstoppable in his kingdom... until the Sleeping Terror arrived. A freak of nature who craved destruction and chaos above all else, the fiend outplayed Thamus at his own game, and nearly killed him. Thamus was forced to flee into the darkest recesses of the Dream Realm, thus allowing the new tyrant to begin a swath of misery, nightmares and chaos for thousands of years, and in his search for greener pastures, he has traveled to distant timelines and dimensions... and ultimately, into Lemuria.
Personality: Thamus is a dangerous individual to be around. He is incredibly smart and quick to catch on to things out of the ordinary, but that intelligence has turned him into a bored cruel demon, who enjoys sneaking into a person's dreams and subverting them to get some form of amusement. He prefers not to get his own hands dirty in a fight, but rather alter the dream landscape itself to confuse and disorient his foes, and to serve his own purpose.
Powers: -The Dream Lord: As the original resident of the Realm of Dreams, Thamus knows its inner workings inside and out. He can traverse from dream to dream, and traverse through realms and dimensions through his dream crossing. This means he is one of the few inhabitants of Lemuria who can leave at his own disgresion, but he cannot bring other people with him. Inside the dream landscape, Thamus can manipulate the subconcious of the dreamer to alter the very dream itself. Lucid dreamers, those who can truly alter their dreams at their will, are a headache for Thamus to deal with, and normally he would just overwhelm their mental state to deal with them, but ever since his banishment, he has mellowed out somewhat.
-Shapeshifter: Even outside of the Realm of Dreams, Thamus has the ability to alter his form into that of a human. This is an ability many Abyssian demons have, as a way to better communicate with the Sheol inhabitants or angels, whose base appearances are generally human. The specifics of this human form can vary, but in general, Thamus's human form height and weight remain the same, as is the male gender and the appearance of an older man in his fifties or sixties.
-Pyrokinesis: While Thamus would rather win his fights without lifting a finger, if pushed too far, he can reveal the powers he was born with. The flames from his mouth are those of hellfire, and without aetheral energy, the flames will last for hours, ripping apart and melting flesh on a molecular level, and the pain can last days. They won't kill, but the victims will wish they did.
Weaknesses: Lucid dreamers, as stated before, can actively challenge Thamus if he invades their dreams, and potentially overpower him. Aetheral energy is a mortal weakness that not only causes extreme pain to him, but cripples his dream powers and flame abilities. Lastly, weapons of silver and cold iron have a similar effect, only they can forcibly cause him to revert to his true form, and cause horrible pain for him.
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Post by Executus Gira on Jun 4, 2018 5:04:32 GMT
Name: Aseya Ni Alias: The Devoted Fae, Server of the Queen Age: the equivalent of a 17 year old in human years Species: Fae Height: 7 inches Weight: Wingspan: 1ft Appearance: Aseya at first glance looks like a human girl with medium platinum blonde hair that reaches just below the shoulders, light blue eyes, and a light brown skin tone, but the next thing to be noticed is her diminutive size, and the bat-like leathery wings from her back, and a long bony tail which end in an arrow point. She wears a brown and white modest dress. Backstory: Aseya comes from a time in earth's history when mankind, dragons, and the fey lived in relative harmony. The fey were the caretakers of the land, doing what was instructed of them by the goddess Lavidana, while the humans, the beings crafted by the Creator himself, and the Dragons, the forebearers of Nether, both held equal claims to the land. Aseya served the high queen Titania, and was her most loyal vassel, serving her queen in whatever desire and order she requested. This peace was shattered when a human bathed in a sacred treasure of the dragons, the Eternal Fountain, and stole it away. The dragons, infuriated, demanded retribution, but man would not give it to them, so a bloody war began. The fae were caught in the middle, and quickly perished as a race. Aseya herself found herself facing dragon fire, yet, when she opened her eyes, was instead in the northern forests of Lemuria, but wherever any of her race have survived with her, she has no idea... Personality: Aseya is a cheerful, blissful child who rarely takes things seriously. She loves to be mischievous, and pull pranks where she sees fit, but the onset of the human dragon wars has sent a state of fear into her, a jaded spark of realism, and while she still exhibits the trollish pranks of a child outside, inside she finds herself worrying over her own mortality, and what the future may hold for her... Powers: ~Intangibility: Aseya as a fey has the peculiar adaption of making herself intangible She can manipulate her own molecular structure so she can slip and phase through walls, trees, people, whatever she desires. However, this takes a massive toll on her mind, and staying intangible for longer than ten seconds can create a crippling migraine that snaps her back to reality and lasts for hours. If she becomes tangible while inside something... she can become stuck, displacing that mass with her own, and it's rarely a pleasant sight. ~Flight: Like a bumblebee or a bat, Aseya can fly through the air with her wings, and even levitate when not using them. She never needs to touch the ground, and can fly as fast as an olympic sprinter can run... but only when she has proper eye protection. ~The Frozen Queen: Aseya can also manipulate water molecules within a 20 meter radius of her. She can turn them into a whirlpool, or freeze them solid into icicles or icy walls, or anything her mind can create when it comes to ice. water molecules inside of flesh and blood, however, are beyond her due to leftover energy interference from arriving in Lemuria. ~Immortality: Under normal circumstances, a fae is immortal. Burn them, impale them, crush them, eat them, they will revive within half a day none the worse for wear. However, there are ways of putting down a fae permanently: Cutting off the head with cold iron and impaling it will end their existence, as does netheral energy, like the kind found in dragon fire. Also, when a fae revives, they still experience the pain they felt when they perished.
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Post by Executus Gira on Jun 23, 2018 4:24:18 GMT
Name: Valshir Alias: The Valored One, Holy Instrument of Valor. Age: millions of years old. Species: War Angel Height: 8ft3 Weight: 1,800 pounds
Appearance: Valshir is a War Angel, an angelic being that bears a superficial resemblance to a man in armor. Yet, the resemblance ends with the lack of a head of any sorts on the shoulders. Instead, Valshir's head is part of the chestplate of gold and marble. The War Angel carried with him a golden great sword, as large as he is in one hand, and a serrated shield in the other.
Backstory: Once, Valshir was one of many war angels that lived in the divine reaches of Heaven. Formed by the archangel Sasriel and those loyal to her, Valshir and his kin were to be the swords and shields of the angelic army, to enforce her will and to do battle against the netheral beings spawned from Zuldes and the Death Knight corps. Valshir's own history in combat has been short but bloody, with many of his kind perishing during the civil war against Sasriel and when the rogue Death Knight monster Minos launched her deadly assault during that time. Somehow, Valshir and several of his fellow war angels remained through these trying battles, and with both Sasriel's banishment and the subsequent banishment of Lucifer and his followers, he and his kind were allowed to remain in Heaven so long as their loyalty was to the Angelic Council...
And then, Heaven was destroyed, by a monster unlike any Valshir could have imagined.
The skies above blackened and turned poisonous, lightning of pure netheral energy crashed down, and an abomination, a creature unlike any demon or devil known, launched its assault. The armies of Heaven had no idea what even struck them.They had been preparing to aid the gods in their own trial and tribulation, but by the time they realized evil had come for them, it was far too late, and they were engulfed in a sea of hellfire and bolts of destruction. Those few which managed to fight back were hopelessly outmatched as the wind, the waves, the earth, fire, lightning, the very elements that made up their world were turned against them by a monster beyond monsters. WIthin but a few mere minutes, what had once been the holy of holys had been reduced to a burning wasteland, and Valshir only escaped the fate of the rest of his kind because of a temporal and spatial disruption right then and there...
Personality: Valshir stands for all that is holy and just in the world. Anything that is not of Aether, anything that is demonic or tainted, he sees as a curse and a blight upon the land, a relic of the monster that destroyed everything he knew, and he will stop at nothing to destroy the enemy. To those who are on his side, he is surprisingly well mannered and gentle, their shield against evil. To those who pervert the Creator's desires, he is their bane, their holy wrath to ensure and suffer. He is very traditional and rigid in his beliefs, and certain lines of progressive thought he'll see as perversions of what the Creator intended.
Powers:
~Divine Wrath: Valshir is the instrument of Heaven's glory, and as the last of the War Angels, he is only too glad to smite evil with it. His blade channels aetheral energy through it, so against demonic or netheral beings, the damage done is more than just being stabbed or slashed with a 200 pound blade, but the burning divine fire sensation which can cause cellular degeneration for those entities. The spikes on his shield are the same.
~Shield of Faith: The shield which Valshir carries might seem to be of normal marble, but its divine properties means it's almost as durable as Arbanium. All but the strongest of blows are stopped by it, and the same applies to the sword.
~Divine Transport: By plunging his sword into the earth, Valshir can create a holy sign in the sky, a rift that can take him anywhere he wants to go, so long as he knows the exact location. However, this world's energies hamper with his travel, meaning he can only move up to 100 miles with this method. He can also change his form, becoming a human if need be. The sword itself transforms into an accessory until he needs to transform back.
Weaknesses: Valshir is a durable and powerful angel, capable of lifting his own body weight and swinging his blade hard enough to cut through solid brick walls. His armor is impervious to heat and blunt blows, but is suceptible to netheral energy and precise piercing or slashing attacks. Being separated from his sword causes Valshir to become inactive.
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Post by Executus Gira on Jul 4, 2018 21:58:23 GMT
Name: Carnifa Drax Alias: The Executioner Age: 16 Species: Former Human Height: 16ft 2 Weight: 3,240 pounds
Description: At first glance, one can mistake Carnifa for being an ordinary human girl... if looked at from the shadows and from a distance away. Once out in the open, her gigantic size and mature frame swiftly dispel such notions. Her skin is a an eerie bluish pale color, and her hair flows down behind her to her knees. Red veins crack across her face and flow into her blood red irises. She is usually seen covered in the same kind of cloak that Circe wears, only made much larger, and beneath that is personal undergarments to preserve her modesty. Jagged spikes run down her back and elbows.
Backstory: Carnifa's real name has been lost to the sands of time. She was once a young girl whose parents were a part of the original Forebrearers of Justice. When Circe seized control of the group and plunged the earth into the dark ages, Carnifa's parents were among those claimed in the cataclysm, and the little girl, and others like her, were all left for Circe to take into her own. However, while the more grown men were fine as they were for manual labor and hard work, the younger children were liabilities, so Circe used her dark powers to forcibly alter their bodies. Carnifa was among those few who survived the grueling ordeal of her bones snapping, spikes erupting from her body and skin stretching and contorting into an inhuman, alien form. Now she serves as Circe's right hand woman, a powerful enforcer of her will and a deadly, swift assailant.
Personality: The transformation process initially left Carnifa's mind intact, so Circe ended up with a young teenager crying for mommy and daddy in the body of an abomination. She used her dark magic to override Carnifa's personality and memories, and now what is left is a dark unquestioning subject who carries out Circe's will. However, beneath this subjegation and supression the original personality remains locked away, leaking out here and there in highly sparse moments, though tainted by the fell magic involved. Circe finds no alarm in this, and lets it be. As she is currently, Carnifa thrives off of combat, and seeks to bath herself in the blood of Circe's enemies.
Abilities:
~Blademaster: Carnifa's preferred weapon is a pole blade as long as she is tall. Both ends of the oaken stick are covered in sharpened obsidian, and can be swung with lethal force. The stick itself can be useful for deflecting attacks, and is strong enough to support Carnifa's weight.
~Psycho and Cute: Carnifa is fast and powerful. Her immense size means she moves deceptively fast, able to run at fifty miles per hour and lift two and a half tons of weight.
~Fell Judgement: One of the blessings given from her corruption by Circe is that Carnifa can make limited use of the same fell power the sorceress uses. Her skin is toughened by the energy, meaning blades and even bullets struggle to get through. She can embed the ends of her poleblade with this fell power, letting it cut through steel and cause grievous harm to aetheral beings.
Weaknesses: Carnifa's only form of ranged combat is throwing her poleblade, which she would rather not do. Without it, her offensive capabilities are limited by her lack of hand to hand skill, instead relying on brute strength. Aetheral energy or divine power completely bypasses her magical shielding, and she cannot swim, leaving her to sink like a stone. Her eyes and ears are just as fragile and weak as they are on an ordinary human, and her sheer size means she cannot easily go into smaller areas. Also, she is highly vulnerable to electricity, and strong concussive blows to the head can knock her out with ease.
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Post by Executus Gira on Jul 13, 2018 20:05:36 GMT
Name: Lorina Edith Alias: The Devil of Pient Age: 25 Speces: Human Height: 6ft 1 Weight: 180 lbs
Description: Lorina is a somewhat tall, pale skinned woman with long black hair that's twisted into twin pigtails that reach to just past her waist. She's commonly seen in a tattered black skirt and dress.
Backstory: In a distant world, there was a small town, a crossroads of sorts, named Pient. This was a relatively peaceful town, yet a dark presence called it home. Many years ago, the mayor of the town had an affair, and the resulting child was disowned and left in a burning barn to hide his infidelity. Yet, the child was saved by two who had heard its screaming from the woods: a sorcerer named Lewis, and his wife, a sword user named Carrol. They took in the child, who's name was Lorina, yet they could not raise her because of her near feral, tainted nature. They cared for her as best they could, along with their own child, Alice. Yet, Lorina's murderous nature meant she had to be a phantom in the village, a cursed being wandering around at night, preying upon animals and those who sought to do wrong to the people. For many years, she remained by the village... yet, when Alice left to begin her own life, Lorina followed, out of curiosity and out of an urge to protect the lineage of those who had been so kind to her...
It was a mistake.
A few weeks after she left, the town was ransacked and destroyed by a similarly tainted being. Lewis and Carroll, well out of their prime, were among those who perished, and Lorina, upon realizing what had happened, blamed only herself, as did those who came back to see their families and loved ones ripped from them. Together, they worked and took down the monster responsible for their losses. The survivors worked to rebuild their city, and Lorina, out of respect for those who had been like second parents to her, chose to remain there, to protect what they had called home...
Until a spatial anomaly ripped her from her world, and landed her on a small island in Lemuria...
Personality: Lorina, by her nature, is a solitary woman who isn't particularly keen on being around others. She has no qualms about killing to survive, or killing those she feels deserve death. Despite being a necromancer, Lorina despises and hates those who take lives with reckless abandon. She does have a soft spot for small furry animals, though. That said, Lorina can be trusting and curious of those she may not know better of, which can land her in complicated issues.
Abilities:
~Necromancy: The powers of a necromancer are to be feared and reviled, and Lorina's are no exception. With special gemstones she can produce, she can reanimate the corpses of the dead into following her will and instruction. A human sized being required a single gem. A creature as large as a horse needs two, an elephant needs three, and so on. Each of these gems requires Lorina to spill her own blood and channel her powers into it, which can be taxing for her.
~Killing Mist: The dark shroud that surrounds Lorina is for more than just show. prolonged exposure can cause slow cellular degeneration and hallucinations to affect the mind. This mist also can cause irrational fear to spread into those of weaker will, making them irrationally terrified of Lorina. The special gemstones that Lorina uses to animate the dead can be used to empower the mist, letting it transform into dark bolts of necrotic power. These bolts can dissolve armor and punch through flesh, and though it costs several gemstones, can forcibly turn a victim into an undead.
~Phantasmal Killer: Lorina can prey upon the senses of her enemies and betray them. She can create illusions and images that to the unaware may seem perfectly real, yet aren't. These images fade away if Lorina expends too much effort into them, or when the subject tries to interact with it.
~Enervating Touch: With but a touch, Lorina can siphon the life force out of a subject. They can begin to feel weakened, exhausted, sickly even, though after a few minutes, the victim can recover, or after some rest.
~Tomb Tainted Soul: Lorina is completely impervious to all netheral or necromatic based attacks. In fact, being hit by one can strengthen her and empower her necromancy. She is also highly resistant to mental attacks and to poison.
Weaknesses: Lorina is not a particularly adept fighter in and of herself. Instead, she relies on her necromatic powers and crippling mist and touch to weaken foes. Without her gemstones, she cannot create undead, and if she's exhausted or hungry, she cannot produce the mist or create illusions. Divine or aetheral attacks are lethal to her, and while she can survive most attacks thanks to her lich-like body, divine power can cut her down with ease, as can electricity.
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Post by Executus Gira on Jul 15, 2018 6:48:08 GMT
Name: Jeannie Hars Alias: Solia Age: 10 (physically 24) Species: Human Height: 7ft3 Weight: 310 lbs
Description: Jeannie looks like your standard punk rock woman (if not a very tall, well built one) with long blonde hair that turns fiery red at the tips and bundled into a single back flowing ponytail that reaches to her waist. Her preferred attire (or that Prateria has convinced her looks best) is a tight fitting, undersized red and black bustier, with a matching red belt black short shorts and a grey open jacket over those.
Backstory: Jeannie was born into a turbulent and struggling family. Her parents, neither of which were high quality Enforcer pilots in their own rights, lived in near perpetual poverty and harassment from those with power and influence. Their distain with the system and their hatred for what the Holy Knights had become were vocal and well known, which was their fatal mistake. After her parents were found dead with their corpses ripped apart and dismembered nearly beyond recognition, it was up to Jeannie's older brother, Earl, to do his best and raise her. He tried to find a line of work that would be safe, but Jettro, desiring to desecrate every last fragment of the family's lineage, forced him to become a member of the armed guard, where he was heckled, spat upon, and belittled by the pilots, especially Prateria. Earl would try to make jokes and be light-hearted to get through the horrible days, but one such moment, with a lapse in judgement, turned his life into a true nightmare, with his foot stabbed into, nearly being thrown to be eaten by Saurians, and dragged back and turned into a pariah against his own sister. Jeannie, her love and respect for her brother twisted into hateful spite out of the lies from Prateria's mouth, willingly allowed herself to become an adult, to forge her own fate and make her own decisions, all unaware of the machinations in play.
Personality: Jeannie, as a ten year old mentally, is a bubbly, high spirited girl that has very little self control. She is easy to excite, easy to impress, and easy to manipulate and lie to if one knows what to do. She's very not used to her new body and the changes that come with it, so she can be rather awkward.
Abilities:
~"Natural" Talent: Despite never having piloted an Enforcer before, Jeannie has taken to it like a fish to water. Her hyperactive imagination means she can get very creative when behind the controls.
~Sponge Youth: Jeannie is a fast, FAST learner. If she sees someone do something, she can quickly replicate it in a few tries at most. Wherever this is because her brain is trying to play catch up with the rest of her body is unknown.
~Enhanced Power: The process which forcibly aged Jeannie up has also made her much stronger than she realizes. She can kick hard enough to dent a steel wall, and a hug from her can be lethal if she's not paying attention.
~Super Scream: An unforeseen side effect of the aging process has mutated Jeannie's vocal cords and lungs into a horrifying weapon. When she's upset enough, she can scream at over 165 decibels for over a minute. This scream can shatter nearby glass, and is excruciating for anyone too close to her, possibly causing permanent hearing damage if immediate action is not taken.
Weaknesses: Jeannie, despite her amazingly fast growing talent and knowledge, is as naive and innocent as your average ten year old, and just as skilled in hand to hand combat. it is very easy to manipulate and even bribe her with sweets and candy, or with evidence that looks convincing at a quick glance. The super scream leaves her winded and exhausted, and she usually has to lay down and rest for a good five minutes to recover.
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Post by Executus Gira on Jul 25, 2018 6:08:36 GMT
Name: James Veel Alias: Captain James Age: 41 Species: Human Height: 5ft 6 Weight: 160 lbs
Appearance: Around average height, physically fit but worn down by stress, James looks older than he is. He sports a small moustache and some stubble, and currently is usually seen in what had once been his Holy Knight attire, but removed of all the decorations that come with it.
Backstory: Major James is a decent, capable soldier, who once served as a highly capable Holy Knight pilot. He served as a young new recruit under the old emperor, and during that time, he had grown to love being a pilot. While his contemporaries had been competitive and somewhat mean spirited, it had never gotten to a level that James had found intolerable, more playful jestering and light-hearted jerkiness. That was, until Jettro seized control. The Holy Knights changed around James, and the entire society took a far worse turn than he could have imagined. Those who had been his friends were usurped and replaced with heartless sociopaths who were only in it for themselves and for power, and James was disgusted and horrified by what he saw. He quit being a pilot, and instead decided to do his best to help out the suffering civilians by becoming a soldier...
A near fatal mistake on his part.
Jettro, who saw through the man's attempts to subvert his rule, organized for disaster to strike, and offered a reward of 115 thousand credits for James's head. James's entire convoy was ambushed during what had been a routine exercise by greedy HK pilots, and James, powerless to save anyone but himself, only barely escaped from death... and found himself in Lemuria, in the city of Mival, stressed of the state of his family, of the state of all his remaining friends, and stressed of this strange new world he has been in for three years.
Personality: James is a troubled, unhappy person in heart. The stress of his life has been building up, and can cause him to snap out at even the slightest provocation. He's been known to spend long hours at the Violet Bar drinking away his sorrows. On the rare cases he's happy, he can be a very sociable person.
Abilities:
~The Determinator: When James has his sights set on something, he doesn't relent or give up. His will is of iron, and his preserver is impossible to break or shatter. He has a firm, unwavering sense of justice and what is right and wrong, and refuses to give up or compromise.
~Gun Happy: In each pocket, James has a small hand held revolver. He's a solid shoot, though not quite as skilled as Unish, and can hold his own with the double guns.
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