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Post by Executus Gira on Aug 7, 2018 4:51:33 GMT
Name: Absalom Alias: N/A Age: 27 Height: 9ft 3 Weight: 607 lbs
Description: Absalom is a towering brute of a Holy Knight pilot, second only to the Emperor himself in size. He is highly muscular and heavily built, with a thin black mustache and short black hair on his head. The clothes he prefers to wear are those that allow him to comfortably work out and fight in, the kind one would expect someone working out at the gym to wear. He always has large brown leather gloves on in the field.
Backstory: The son of the previous emperor, Absalom never knew his real father that well. He was only seven when his father was beheaded by Jettro, and the young kid was taken in by the ruthless tyrant. Twenty years was spent turning Absalom into the perfect weapon against the Emperor's enemies, and later on into Prateria's right hand man.
Personality: Very little remains of the person Absalom had been as a kid. Where once there had been a bright, curious child now has been molded and altered into a somewhat dumb violent psychopath. His loyalty is undying to both the Emperor and to Prateria, though he is more loyal to the former than the latter. When Prateria desires to not get her own hands dirty, Absalom is more than happy to engage in bloodshed for her. With Absalom, the perfect answer is violence and destruction no matter what. That said, he does show a more friendly side to those he is loyal to and their friends. He likes to play card games with them, and engage in friendly arm wrestling... or if that's not allowed, then just wrestle whatever abominations are held in the laboratories and breeding farms, something Jettro left on him.
Abilities:
~The Brute: Absalom is a physical force to be reckoned with, with punches strong enough to shatter bone and solid rock. He can lift 3,000 pounds over his head, and then throw that mass twenty feet away, and his genetically altered muscles are tough enough to withstand knife stabs and even bullet wounds. He is also deceptively fast, capable of reaching speeds of 30 mph.
~Open Wide: Another gift bestowed from painful years of testing is the ability for Absalom to draw upon his inner power, the power left by the Legoneckir blood in his veins. He can charge up and fire a beam of concentrated energy that can punch through a foot of reinforced steel and tear through the ground. However, it takes him ten seconds to charge this up, and another thirty seconds to recover from the firing.
Weaknesses: Absalom is arrogant and proud of his power, and it is easy to bait him into situations where even overwhelming power cannot aid him. At the same time, he's also not the sharpest knife in the drawer, and with a short temper as well, he can often be goaded into a blind frenzy, ignoring possible danger. His muscular build is very top heavy, meaning it's easier than it looks to bring him off balance. Lastly, while he carries an enhanced natural regeneration, this leads to an incredibly high metabolism: He needs to eat half his body weight every two days, or he'll starve to death. As a result, he rarely strays far from the palace, and when he does, it's usually with plenty of food by the side.
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Post by Executus Gira on Aug 9, 2018 1:12:36 GMT
Name: "Micah Chiro" Alias: Age: 25 Height: 6ft 8 Weight: 170 lbs Description: Micah is a tall woman with a harsh gaze and a soft voice. Normally, she keeps her long hair bundled into two body length ponytails, and she prefers to wear a crimson european style military double breasted jacket with golden shoulder plates, and a small white shirt beneath. While her hair is a golden blonde color for many, this is actually dyed from its natural greyish white color. Her eyes are a dull brown most of the time, but their true color is a bright venomous yellow. Backstory: While many would assume that Micah's history is purely with the Holy Knights, her history is rather tied to the leader of the Envoys of Wrath, the powerful sorcerer Circe. The sorceress, upon entering the world of Lemuria and confronting the Holy Knights for the first time, realized she needed a way to keep a close eye on what was occurring within their ranks without risking raising suspicion with the use of her Hell Ravens. For that purpose, she molded a perfect sleeper agent, someone who had no idea they were ultimately working for her. That person was Micah, who managed to use her skill and talents to become a pilot in the system. She also befriended Chalodna, and the two became close allies. When Micah uncovered the latest weapon designed for the Emperor, she was found out, and with Chalodna, barely escaped and fled with their lives from Prateria. During this long trek to Mival, Micah "vanished", cornered and captured by Circe, who revealed to the unwitting girl her true origins and her purpose. This, ontop of the manhunt after her, broke the girl, and instead of complying with her master's orders, she escaped from Circe's lair, and managed to catch back up with Chalodna. She refused to tell her of what had happened, and when the two arrived in Mival, both were quick to change their appearances an their names to escape detection from possible Holy Knights... but for Micah, it was to escape from the ever watching, ever searching eye of Circe, a valiant effort she has managed to maintain... until now. Personality: On the surface, Micah is a quiet, serious worker who prefers to keep her head on the task at hand and not be sidetracked or give into entertainment that often. She is annoyed by CHalodna's vulgarity and lack of professional etiquette... but in truth, this is a mask, a mask to hide the shattered, terrified girl paranoid of her own safety and life at every moment. She wants no one else to experience the torment and anguish she had gone through, and while she can put up a brave front, it can be all too easy to chip away and reveal what she really is... Abilities: ~Fitness: Much like Chalodna, Micah is at the peak of human physiology, able to push over a thousand pounds, and lift five hundred pounds. She can run thirty five miles per hour. ~Rifle Shot: Micah's choice of weaponry is rather standard: Along with a six inch pair of knives and a mace chain, she carries a standard rifle on her, with armor piercing rounds. ~Mind over Matter: When Micah's eyes glow yellow, she can stare into the eyes of someone else and attempt to override their mind with her will. Those of weaker will are easy for her to overcome, while stronger wills can easily fight back. If Micah is pained during this, the mind control is immediately cut short. This is an ability she wants nothing to do with, and refuses to use unless as an absolute last resort... ~The Ear Knows: The most interesting thing about Micah is her highly acute hearing. She can hear a pin drop a thousand meters away, and when her eyes are closed, she can use the sound waves she receives to paint a perfect picture of the world around her. This enables her to evade and dodge attacks most wouldn't even know were coming, and maintain a near perfect sense of balance. Weaknesses: Micah's greatest weakness is also her hearing: Loud noises can cause terrible pain and can outright cripple her if they become deafening.
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Post by Executus Gira on Aug 10, 2018 23:23:29 GMT
Name: Aivali Vlu Alias: High Priest of Death Age: 23 Species: Human Height: 5ft 5 Weight: 140 lbs
Description: Aivali is a normal height woman with shoulder length brown hair and hazelnut eyes. She prefers to dress in black tipped white robes to signify her religious position, and has her hair tied into a double pronged ponytail. She is lithe in build, and carries with her a tome similar to the one Circe carries, but smaller and of a lighter colored leather.
Backstory: Aivali is the last of a line of priests who served the God of Death and lead in his worship. She was trained from a young age to lead in his worship by her father, the previous priest, and together, their small community in the wilderness gave worship to their god... until the Holy Knights caught wind of their religious practices. Lead by Prateria, the settlement in the wilderness was ransacked, and all survivors were either dragged away for enslavement and experimentation, or had their stomaches slit open, hands tied up to the branch of a tree, and left to bleed out over several days. Aivali was the latter, with the very book of her worship nailed into her hands. Yet, fate had other plans in store for her, and the woman was absorbed in a bright light, and now lives in Lemuria, near the town of London, trying to spread her word and rebuild everything her family lineage had lost...
Personality: Aivali, despite the hardships of her life, is a cheerful, optimistic person. Every trial and tribulation she faces, she believes is a task given by one of the gods of creation, and she will gladly take those trials head on. She cares deeply for the people around her, and wishes for their well being, and for them to live and die a peaceful, prosperous existence. However, she is terrified of fire, as it reminds her of that horrible day of persecution, and even now is a little weary around highly advanced technology.
Abilities:
~Dead Prophecy: The book that Aivali holds is the ancient soul text of the God of Death, and his powers can be accessed by Aivali when she is in contact with the book. By reading its texts, she can bring forth the spirits of the dead and commune with them, and channel her own life force into others to heal them of injuries and sickness.
~Dark Propheta: The power over souls the Book of Death carries covers more than just the ability to speak to the dead. Aivali can channel the darkest of magic and stir life into the corpses of the deceased, similar to Lorina's own tactics. Also, when she reads the name of the God of Death in her tome, she can summon an astral projection of said god to her side for guidance and knowledge...
~Nature's Blessing: Due to her close connection to her god, many lesser creatures in the natural world can sense the divine energy that comes from her. Predators usually become docile and tame, birds gather around her, and fish are willing to use themselves as a bridge without her even noticing. This strange closeness to nature comes to the annoyance and irritation of her rival priestess Dixie, whom animals tend to fear or treat like a normal person, and to the amusement and mockery of her friend Xenoia, who jabs her for being a "Mary Sue". Granted, this has its own downside for Aivali, since it means her temple is often covered in animals or their waste, which only worsens the upkeep.
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Post by Executus Gira on Aug 13, 2018 22:34:42 GMT
Name: Havash Trel Cipa Alias: The Blood-Stained Ruler Age: 17 Species: Human Height: 5ft 7 Weight: 125 lbs
Description: Hayash is a somewhat tall pale skined woman with long auburn hair that flows past her ankles and reaches two feet behind her. She is usually seen carrying a long thin blade on her, and prefers to be dressed in long black pants and a black military uniform shirt with double breasted golden buttons, and a black hat-like crest on her head adorned in the form of a peacock.
Backstory: Hayash comes from the dark period of time between the end of the human-dragon wars and the revitalization of the planet. The world was entering a slow state of decay, where deserts expanded and what life remained became far more hardy and hostile. The land and air were ruled by the Wyvern King, a vicious monster who demanded tributes of blood and maiden sacrifices. Hayash's father had managed to band together many nomadic people into a single empire in an attempt to take down the Wyvern King... but all it resulted in was his death. With no other legitimate choice for ruler, his daughter Hayash found herself thrusted into a leadership position in a chaotic, self destructive and crumbling empire.
Having been taught by her father and his former advisor, Hayash was forced to take drastic action to ensure some form of stability, even as she and her people found themselves warped into the world of Lemuria, into the desolate eastern corner of the great desert. The old caste system that her father had tried to implement was abolished, and she tried to spread literacy and education among the masses as best she could... but the strain of her job, and poor advise made her crack when resistance to her rule came and thousands tried to usurp her. She and those loyal to her cut down the rebellious and the traitorous, and to make an example of them, chased down and slaughtered their families as well, including outside nomads and marauders who had tried to seize on the opportunity. Her name became carved in blood and fear as it slowly began to spread across No Man's Land and other scarce human settlements in the area...
Personality: Hayash despises outdated tradition and old ways above all else. It was these old traditions that had forced her father's hand and lead to his demise, and Hayash wants to see improvement and betterment for her people and those under her control. She can be amicable and nice , and at her position of power, she is ultimately lonely and just wants to have friends and powerful allies to ensure her place in this world is secure. While she hates to spill blood, she will not hesitate to kill if it is for the greater good. She is a smart and crafty girl, especially for her age, and audacious as well. Having been raised to be as strong as possible, Hayash barely considers herself a woman, and prefers to identify and refer to herself as a man.
Abilities:
~Weeaboo Sword Fighter: The blade Hayash is armed with was her fathers, and at four feet in length, it is a devastating weapon. Her skill with the blade is almost unrivaled, and its light weight frame lets her be agile and precise with its blows. The steel it is made of, infused with diamond, is incredibly sharp, and she can cut through brick and stone with her strongest swings.
~Outside the Box: Hayash has a sharp mind as well as a sharp blade. She loves to come up with unorthodox or unexpected solutions, and when given a full view of the battlefield, can plan out ambushes and strategies that can catch her enemies by surprise.
Weaknesses: Outside of her human frame, her primary weakness is inexperience: The world she grew up in would be what one might consider to be more late medieval, and while she is familiar with giant monsters, giant machines and modern technology are something she has only a small grasp of thanks to drops from other worlds into Lemuria.
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Post by Executus Gira on Aug 13, 2018 22:46:32 GMT
Name: Periv Alias: Age: Species: Demon (Serpent) Height: 5ft 3 Weight: 250 lbs Description: Periv is a strange creature, who at first glance one might assume to be human, as he is dressed in yellow and black robes, yet his head is anything but. His head is that of a snake, with eight slanted purple eyes and green scales. Backstory: Periv is the current adviser to Hayash, who took on the role after the previous one perished within days of arriving in Lemuria. Where exactly he came from is an enigma, but Hayash, desperate for advise and consoling from someone who wasn't out to kill her, accepted his wisdom. Personality: Periv is usually quiet, keeping to himself and watching with an unblinking stare at everyone and everything around him. However, he is quick to give Hayash advise and help her out when she is in a bind, and his wisdom has helped her solidify her power on the edge of No Man's Land. He doesn't mind human company, and from time to time can even be seen enjoying their food and sweets. Abilities: ~Extending Bite: Periv's neck is hidden beneath all of those robes, a neck that can extend to over twenty feet in length. He can cover the distance faster than most can react, and deliver a painful, poisonous bite. The venom is like acid, eating away at the flesh of the victim and killing the blood vessels and cells in the area.
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Post by Executus Gira on Aug 16, 2018 1:18:54 GMT
Name: Tama Ella Alias: The Voice of the Master Age: 21 (?) Species: Kitsune Height: 7ft 3 Weight: 320 lbs
Description: Outside of her height, there is nothing that seems particularly strange about Tama. She has long brown hair that is tied to one side in a ponytail that drags across the floor, and near pure white pale skin. However, when she reveals her true form, nine milky tails over thirty feet in length can emerge from behind her. Her choice of clothes varies, but usually she either wears a black and grey striped collared vest and an open black skirt dress or a more regal, flowing backless black dress with a pitch black fur collar and detached sleeves.
Backstory: Very little is known of Tama's history, and fewer still know of her name. All that is known by anyone is that she serves as the voice for the master of Mival, and she has been by his side from the start. Her true identity is unknown to all she works with, as they see her as just the voice for the ill and weak master. When questioned if she seeks to usurp him by her couple of friends in the know, Tama's only response was, "I'm not going to change anything so long as I can."
Personality: Tama is a terrifying individual, one who holds near endless reservoirs of power both by herself and within the geopolitical landscape of Mival. She is almost always calm and reserved, carrying a level head and gentle demeanor around her, yet when irritated, all she needs is to give a glare to someone like Vasaluta or any of the city guards to instil an unnatural fear. However, she seems to care deeply for Curt, and is highly interested in him, despite him being all but oblivious to her advances.
Abilities:
~Copy Cat: Being so interested in Curt has given Tama an excuse to mimic him, and Tama can do that to a T. All of Curt's skill with the sniper rifle she has practiced and honed for herself, making her a dangerous ranged fighter. She also has two spikes in the palms of her hands which she can extend out to stab or maim someone.
~Fear Aura: As a Kitsune, Tama can radiate a terrifying aura around herself. Those who stare into her eyes can feel the will to fight and take a stand fade from them, especially those of weaker will.
~The Illusionist: Illusions are Tama's greatest asset, allowing her to confound and destroy a foe without laying a finger on them. Like with Lorina, these illusions cannot be interacted with physically, but they can produce sounds, thanks to her illusions also playing on the senses of those involved.
~Fox Tails: When forced into physical combat, Tama can bare her fangs and reveal just how dangerous she really is. Her nine 30ft long tails are powerful weapons that can feel soft and silky, or be a ragged and sharp as any blade or as heavy as a club on her whim. They are prehensile, and each is more than strong enough to hurl a full grown man across a room, or even impale a person if she wants to. Her body also exhibits a heightened sense of regeneration, letting her heal from wounds in a matter of moments.
Weaknesses: Tama's greatest weakness is also one of her greatest assets: her heightened senses. It is very easy to overwhelm her hearing or sight or sense of smell and compromise them. Toxins or starvation can nullify her regenerative capabilities, and necrotic/netheral properties are deadly for her. Iron as well can burn at her flesh and skin. Lastly, Tama has highly receptive nerve fibers in her ears and armpits, so some might say she is particularly ticklish in those regions.
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Post by Executus Gira on Aug 25, 2018 4:30:16 GMT
Name: Vira Mie Alias: The Vermin Lord Age: 20 Species: Former Human, Insectoid Demon Height: 5ft 5 Weight: 380 lbs
Appearance: Vira is not as she seems. At first glance, in very dim lighting, one might easily mistake her for a human, a girl dressed on dark baggy robes who slowly ambles along. However, the unmoving almost plastic like face, and the eight foot long serrated scythe like arms that extend from her sleeves, covered in crusted blood and flesh, quickly make it clear she is anything but human. Beneath the pale plastic face, blue eyes, and robes is something far, far worse... a bulky mantis-like demon with a pair of large mandibles sticking from its face. The "head" is a large beetle attached to the mantis's head, and the way that it speaks is with a leech that impersonates human vocal cords.
Backstory: Vira is not one person in herself, but rather three sisters who had worked under the Envoys of Wrath: Cloe, Cleo, and Coel. The sisters never got along with each other, and would always snap and bicker and argue, which would turn entire protests and group meetings into wasted time and effort. When Circe seized control of the group and plunged the world into darkness, her patience with the sisters ran short, and she was quick to ensure that never again would she had to put up with their bickering and arguments. The sisters were swallowed in the dark netheral magic and mist that radiates from Circe's book, and their forms were changed and altered, into a compository being that cannot function properly without all three working together: Cloe is the head mask and hair, Coel is the vocal cords, and Cleo is the main body of the abomination that is now Vira. With their original minds and personalities destroyed, they are a loyal aid to Circe.
Personality: Vira is deathly loyal to Circe and to her cause. When masquerading as a (badly done) human, she can be very creepy and off putting with her movements and her gigantic hand scythes. Her preference is devouring dead bodies, especially those of humans, since to her, those taste the best. She hates being told that she is creepy or an abomination, and while she can barely hold a grudge, she does take personal offense to those who destroy the bodies of the dead without using them for anything, since to her, burning or cremation is a waste of good food.
Abilities:
~The Walking Swarm: Vira has the power to control all matter of insect life within a radius of a thousand meters. Ants, bees, spiders, centipedes, scorpions, all are under her control. This includes the special kinds of arachnids and scorpions found in the depths of the defiled sanctuary, and is how she keeps control over the beetle and leech that allow her to somewhat function normally.
~Hacking and Slashing: Vira's blades are sharp and powerful. She has no issues cutting a human body in half with a swipe of her scythes, or grabbing and throwing 400 pounds with them. Her mandibles are also strong enough to crunch bone, and secret a powerful acid that can melt flesh.
Weaknesses: Vira carries all the weaknesses that your average insect does, such as a weakness to insecticides and toxic air. She is particularly vulnerable to a lack of oxygen in the air, as she struggles to breath and move even with normal oxygen levels. This is why the Defiled Sanctuary has so much oxygen as well as the poisonous fumes that she is immune to. The destruction of corpses can send her into a bloody rampage, and if her leech vocal cords is destroyed, she can still speak, but it's not anything remotely resembling a normal voice for a human woman.
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Post by Executus Gira on Aug 25, 2018 6:24:10 GMT
Name: Tomiel Alias: The Devil of Decay Age: 23 Species: Iblim Demon Height: 8ft 3 Weight: 350 lbs Wingspan: 23 ft
Appearance: Tomiel is a demon who greatly resembles an angel. Her knee length hair is black at the roots, yet halfway down shifts to white. A pair of forward curving horns jut from the sides of her head, and from her back are a pair of large black feathery wings. Her eyes are charcoal in color, and a long serpent tail ending in a five tipped thagomizer flicks behind her. Her normal attire is white and black robes, but when out in the field, she can transform her clothes into a full set of functional armor.
Backstory: Tomiel was once the head advisor and secretary of the Envoys of Wrath, a small timid woman named Hie. The former head of the group had been a close friend of hers, so she was happy to help finance and stage the peaceful boycotts and demonstrations. That was, until Circe took over. Hie found herself trapped by Circe's otherworldly magic and threats of death, and when the chips were down and the world was thrown into chaos, Hie did everything in her power to not get on Circe's bad side. She was clumsy, but determined to survive no matter what, and Circe, amused by this woman's efforts, forcibly transformed her body while she was in her sleep.
Personality: Unlike her contemporaries Carnifa and Vira, Tomiel retains all of her memories and personality from when she was Hie. This is part of Circe's sense of humor, knowing the poor woman is horrified and disgusted by her current form. She wants nothing more than to run, to flee as far from Circe as possible, yet it is fear in the sorceress, and fear alone, that keeps her bound to the Defiled Sanctuary. No matter where she runs, no matter where she hides, she can never escape the watchful gaze of the sorceress. Tomiel is a caring, gentle soul who wishes not to cause suffering or death to anyone, yet she knows that to disobey an order from Circe is to be subjected to a fate worse than death, so each and every order she carries out against her own will, if only to survive another day.
Abilities:
~Dark Apocrypha: Tomiel can gather up netheral energy around her and form it into her hand when she raises it above her head. The resulting orb of destruction, twenty feet in radius, can absorb elemental energy into it, and can be thrown against the ground, where the resulting waves of netheral power can blow anything up to a ton away or corrode living matter with dark energy. The wounds caused by this explosion usually manifest in horrible disfigurement and an overstimulation of pain receptors, causing pain that lasts far longer than normal. This netheral energy can also be manifested around her hands, giving her a deadly touch, or as a narrow beam channeled and fired from her finger tips when she wants to give someone a quick, painless death.
~Hell's Fury: A few of Circe's spells are readily available for Tomiel to use. She can create poisonous fumes around her, freeze the air and ground around her, and use telekinesis to lift objects or people. She also can heal herself or others with her own life force, but this leaves her drained and weakened.
~Feathers of the Night: The feathers on Tomiel's wings have a peculiar power to them: When detatched from her wing, and when they come into contact with someone else, they can momentarily blind the target by interfering with the light receptors in their eyes. This blindless only lasts up to ten seconds.
~Power of Darkness: Tomiel is very, VERY powerful. Her tail alone can lift and throw a fully grown man, and she can lift four hundred pounds with just one arm. She can fly up to 50 miles per hour, and her body is impervious to necrotic effects or to fire, electricity, or ice.
Weaknesses: Tomiel, despite the vast array of power she has in her new form, is still the scared and timid Hie on the inside. What ultimately drives her is fear and just wanting to survive Circe's wrath. It's easy for her to hesitate when presented with a situation or threat that terrifies her, which can give an opponent an easy advantage. She is also terrified of bats and snakes. Her wings are highly sensitive, and a strong grip on them can paralyze her in pain. The same goes for her horns. Powerful blows to the head can knock her out cold, and she is extremely vulnerable to divine power or aetheral energy. The use of Circe's spells can leave her exhausted, and the Dark Apocrypha sphere in particular is a move she uses only to warn people away or as a last resort in combat, as it completely drains her of power.
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Post by Executus Gira on Aug 29, 2018 5:22:20 GMT
Name: Caraca Alias: The Terror of the Northern Wind Age: 7 (24 in human years) Species: Harpy Height: 5ft 3 Wingspan: 17 feet Weight: 50 pounds
Appearance: Caraca is small by harpy standards, with a wild mane of red hair and ivory grey wings. Her face however is usually covered with either a stoic glare, or a fierce scowl when severely pissed. She has a large white mantle that is wrapped around her neck and flows behind her, and is usually dressed in light clothes that allow for high flexibility. Her skin is moderately tanned, and several scars run down her muscular legs, chest, and face.
Backstory: Caraca was born of a tribe of harpies in the mountains to the northeast of Lemuria. Harpy society, especially among a tribe as primitive as Caraca's, is harsh and vicious, with only the strongest and fiercest surviving. Caraca tried, but her short stature made her an easy target to be attacked and ganged up upon by the others. When she finally broke and retaliated, her resulting blood thirsty rampage resulted in all four of her attackers dead... including the leader's son. When the queen heard of what she had done, she flew into her own murderous rampage and viciously mauled the younger, smaller harpy, and cast her out. Forced to flee into the northern lands of Migma, Caraca only found salvation at the hands of Speka and her entrage, who promised to give her an actual purpose in life, and a way for her to excel at what she loved to do with little in the way of reprocussions. Caraca became one of Speka's more loyal followers, and a highly useful tool for the thief in her own ways.
Personality: Caraca is a short tempered, violent and dangerous harpy. Her constant days of being bullied and assaulted have honed her skills in regards to fighting capabilities and agility, even if she is somewhat lacking in power. She is completely loyal to Speka for taking her in and letting her flourish, viewing her as a far better ruler than the queen she was brutalized by. She loves to fly into areas undetected, steal things other would have difficulty reaching and retrieving them for Speka, or especially to go full ham and become a diving wrecking ball against her foes. No task is too horrific or too gruelsome for her. Like all harpies, her speech mannerisms are very simple and childish, even if she herself is basically a grown woman for her kind.
Abilities:
~Acrobatics: Caraca is fast and ruthless. She can fly at sixty miles per hour, and dive at 300 mph. In regards to power, she can pick up and fly with almost four hundred pounds in her talons, and a single kick can send a thousand pounds tumbling head over heels.
`Steel Wing: The feathers Caraca has are razor sharp, and just being brazed by them can cause severe lacerations.
~Weaknesses: Despite Caraca's power, her bones are still light weight and filled with holes. Stress applied in ways her bones aren't meant to handle can cause severe pain and damage to her, as well as strong blows in general. When wounded or pissed off enough, she can become a rampaging berserker, lashing out blindly at her opponents. Any battle tactics or use of agility or intelligence is all but gone when she is rampaging, meaning it can be easy to outplay her and lead her into a bad situation. She also cannot digest chocolate, and is allergic to salt.
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Post by Executus Gira on Sept 16, 2018 0:34:24 GMT
Name: Maudake Alias: The Great Devourer Age: (Likely millions of years old) Species: Centipede monster Height: 6ft 5 (human form), 17ft (When reared up in hybrid form) Length: sixty feet Weight: 230 lbs (human form), Twelve tons (Hybrid Form) Appearance: Maudake is a massive demonic centipede with the upper half of an ordinary, white skinned brown haired woman with four hazel eyes. Six exceptionally long and jagged legs stick out of her sides, and two long feelers stretch from the top of her head. Her mouth, while having normal human teeth which can elongate and sharpen into fangs, also hide a large pair of powerful forcipules. Her insectoid carapace is a dark charcoal grey on top, and a vibrant blood red on the bottom. In her human form, she prefers to wear as little as possible, usually shorts and a tank top to allow for her side legs to emerge fully. In her human form, only two of her eyes manifest, and her face is somewhat softer, yet the proportions remain just slightly off, with eyes too small, and a mouth too wide. Her antennae can manifest in her human form, but she prefers to keep them under wraps. History: countless eons ago, turmoil engripped the Abyss as Hyperion, son of Zuldes, was overthrown by his rival Shi Kahn. With a abyssian demon that wasn't Zuldes's direct child in control, many abhorrent creatures and nightmares tried to seize the throne, but each were beaten back. Among those was Maudake, who was infuriated by her own weakness, and tried to find greener pastures for herself. She came up to the surface world during the human/dragon wars, and her presence was felt almost immediately. Making her lair in a large cave complex at the base of a mountain, the four eyed terror consumed both dragon and human alike, dragging their bodies into her lair where she could slowly drink away at their liquified insides and grow larger and stronger. At her peak, the demon, all but indistinguishable from a normal centipede bar her size, was over a thousand meters in length, and towered over three hundred meters reared up. No creature, not even the greatest of the dragons, was safe from her voracious appetite. Eventually, the fiend became such a problem that both sides called for a truce. Man and Dragon, two mortal enemies, stormed the great centipede's lair, and fought the monster. Maudake slaughtered thousands in the battle, but in the end, sheer numbers overwhelmed her, and she was forced to flee. The battle had destabilized the very mountain she had made up roost in, and it collapsed upon her, while the armies of men and dragons escaped. They believed she was crushed beneath the weight of the mountain, yet in reality she had ended up in the world of Lemuria, robbed of the vast bulk of her power, and initially in the form of a human woman for reasons that confused and infuriated her. After weeks of hunting down any stragglers and lone travellers she could find, she was lured into No Man's Land by netheral power, where she came face to face with Circe and her group. Driven by hunger, she tried to attack the sorceress, only to be subdued and forced to surrender by Vira's powers. She is now a member of Circe's entrage, and has regained some of her former strength, back to where she had been when she first left the Abyss, but it is nowhere near enough for her... Personality: Maudake is a voracious, terrifying predator who has no qualms about killing or eating anything or everything in her path to gain ultimate power. If there is a source of power, she will beeline for it. While it seems like she is allied with Circe, being the voice of reason and aiding her in the collection of potential vessels for the Master of Miracles, in truth she is only using her as a means to an end, and once the sorceress's use has come to a close, she will devour her, and her followers to gain their strength. She is on no one's side, and her near constant aggression makes her a dangerous entity to be anywhere near. Abilities: ~Death's Embrace: Maudake's forcipules are her primary physical weapon, able to piece through dragon hide and administer a powerful dose of venom. This venom causes the target's organs to slow down to a crawl, and cuts off blood flow to all but the most important organs, while the body's innards slowly liquify. This means Maudake can harvest her prey for weeks in her lair, as she slowly devours and drinks their bodies dry. By consuming bodies, she can become stronger and larger, especially if the victim is itself a large and powerful being. Her strength on average is just over a ton of lifting power and 3,000 psi with her fangs. However, if she has just eaten and is full, her strength is five times that amount, but can rapidly dimimish as the longer she fights, the hungrier she gets. ~No Escape: The six legs on her side are more powerful than the rest of her legs. They can bend inward and stab and restrain prey, allowing her to administer a quick and easy bite, or just devour her victim right then and there. ~Dig Dug: Maudake is not only incredibly powerful, but alarmingly fast as well. She can swing her coils and tail at eighty miles an hour, and can crawl along the ground at twenty miles an hour. She can also dig through rock and earth at a slightly slower 15 miles an hour. ~Armored Hull: Maudake is a tough nut to crack. Her carapace is resiliant to almost all forms of weaponry, and intense heat has no effect on her. ~Force Immune: Maudake's most interesting ability is her immunity to mind control or psychic powers. When Vira subdued her, Circe attempted to break the centipede's will and make her into a completely obedient servant like she had with Carnifa, but unbeknownst to her, it failed, with Maudake only pretending to be reduced to an obedient servant. Weaknesses: Maudake is a cold blooded being, so she needs to sun herself during the early hours of the morning to be particularly active. Her constant hunger means that if she goes without eating for too long, she begins to shrink in size and lose much of her power. She is highly vulnerable to poisoning, and her obsession with eating and power can make her predictable, and while she can be quick to tell if something is a trap, usually the allure of the trap is too much for her to resist. Her regeneration is also only applicable when she eats something.
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Post by Executus Gira on Sept 16, 2018 5:26:27 GMT
Name: Rhica Alias: The Hair Demon Age: 25 (physical, actually thousands of years old) Height: 5ft11 Weight:170lbs
Appearance: Rhica is a somewhat tall, gentle faced woman with long dark brown hair that reaches to her upper thighs. Her preferred attire is that of a female ninja, with a undersized tight wrapped black, sleeveless tunic and black gloves. On her exposed right thigh is a sheathed short sword. Her eyes are a very light red.
Backstory: Rhica was one of the demons who served Persephone during the Human/Demon wars. A trained assassin, she would sneak into human owned castles and towns and kill off the leaders and high ranking officers, sometimes with stealth, and other times with her feminine allure. Her efforts were a great aid to the demon's war effort, until the tide of the battle turned with the God of Death's aid on the human side. She was one of the demons who fused together to form the conglomerate Yuna, and she was one of the lucky few who managed to escape the abomination when it was tricked into releasing several of its components. Rhica fled the battlesite, but when she returned back to Sheol, Persephone saw her as a loose end too dangerous to keep alive, and ordered Minos to hunt her down. Rhica was forced to flee for her life, and through a stroke of luck and fate, she winded up in Lemuria, far away from her tracker. She landed in Mival, where the sniper Curt found her, and brought in the weak, sick, and shivering girl to the capital building. Shocked and surprised by the kindness shown to her by a human after all she had done in the past, she decided to serve Curt, and by extension, The Master and The Voice, and now serves as a secondary guard to the Master, and more specifically to Curt. Only Vasaluta knows of the depths of her history..
Personality: Rhica is a playful flirt, though not to the extremes of a drunk Chalodna. She will happily tease, taunt, and make light of everyone around her, though she has nothing but genuine respect for Curt. Other humans she is still working on being respectful towards. She and The Voice, Tama, don't quite see eye to eye, and are quick to snap and glare at each other, while poor Curt is unaware as to why they are so hostile. They can put their rivalry aside at times, though it depends on what kind of mood Tama is in.
Abilities:
~Trichokinesis: Rhica's primary weapon is her own hair. She can manipulate her hair, making it grow as long as thirty feet. She can swing it like a four hundred pound bludgelon at up to sixty miles an hour, turn individual strings into sharp lacerating razors, entangle and enwrap victims in it, form a barrier to protect her from incoming attacks, and can grab and throw objects weighing up to a thousand pounds with her hair.It is also nigh uncuttable, except with the sharpest of blades or extreme cold.
~Cursed Slash: The blade Rhica carries on her is her preferred weapon in close quarters combat. She can swing the three foot blade with grace and finess, but only as strong as the average person can do.
~Flames of Hell: Rhica can also set her hair on fire, making an already dangerous weapon even more potent.
Weaknesses: Rhica's physical body is no stronger than that of an ordinary person; Her hair is what is so dangerous about her. Extreme cold can cause the hair to become brittle and shatter, crippling Rhica's offense. While she is capable of regenerating wounds at a fast pace, and even reattach severed limbs, aetheral energy can prove fatal to her. She relies on her speed and her agility, and when those are robbed of her, and her hair is rendered useless, she struggles.
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Post by Executus Gira on Sept 26, 2018 19:52:33 GMT
Name: Theresa Alias: The Wilting Mage Age: 21 Height: 6ft 5 Weight: 230 lbs
Appearance: Theresa is a tall, white haired and pale skinned woman with very light pink eyes. Her hair reaches down to her thighs on the back, and to the base of her neck from the front sides. She has a choker on her neck with a light green gemstone on the front, and she likes to wear baggier clothes ontop of the style of uniform Chalodna or Micah wears, or a white flowing dress when not on the job.
Backstory: Theresa was born in Mival as a sickly child. Her illness, a weakness in her bones and a very timid disposition, made caring for her too much for her parents, so when she was sixteen, her parents threw her out of the house in an attempt to salvage their own crumbling finances and lives. She was forced to wander the streets in search of food, warmth, a place to live, anything she could to survive, yet only a few days passed before she was on death's doorstep. She was stumbled upon by the Master of the City, who took pity on Theresa, and took her in to help her. Theresa was taken to the capital building, where Theresa was given medical care and attention by the leading scientist of the city and one of the Master's closer helpers of sorts, Lillie. The medical treatment Theresa was given saved her body from complete destruction, and strengthened her into the woman she is now. Yet, this treatment was not without its expenses, for Theresa now works as a guard for the city of Mival. So long as she works as a guard, the medication treatment will continue.
Personality: Theresa is a timid, shy girl who despite her size is as gentle as can be. When conflict erupts, she can often be seen hiding behind an object or a person, or trying to ask for it to stop. She is also self concious about her augmented body, and doesn't like people looking extensively at her, which is usually in the form of Chalodna or Rhica eyeing her, or when especially drunk,the former trying to cope a feel. However, even she has a backbone, and when pushed too far, Theresa can be almost as scary as Tama herself with a passive agressive air to her. She can be reclusive at times, and often is seen in the more quiet parts of the Mival patrol routes in the dawn of morning, or at dusk, when there's the least activity in the city. She loves cute things, and her room in the capital building and in the office building is flooded with images of rabbits, squirrels, chipmunks, bats, and mice.
Talents:
~Magical Grace: Theresa's magical prowess, which comes as a side effect of her magical treatment, is focused less on doing damage or killing things, and far more on supporting others. She can strengthen those she wants to with adrenaline rushes or reinforced muscular fibers, heal their wounds, float in the air, create barriers of light with her magic, and create powerful winds of up to 120 mph. The barriers can withstand up to five hundred PSI before breaking, and her strength enhancements can magnify the performance of those graced by them by up to three times. However, if the subject can already lift over 1,000 pounds, then it is only doubled, and if over 2,000 pounds, then it is a 1.5x increase. She can also freeze the ground with a layer of ice.
Weaknesses: Theresa, while nowhere near as physically frail as before, it not particularly strong, and if one can close to distance to her, can easily be dropped with a few strong hits. She's also easy to scare, and most of her magic requires concentration from her. Breaking this concentration breaks the spell, and she cannot overuse her magic, or she ends up exhausting herself.
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Post by Executus Gira on Sept 27, 2018 5:16:29 GMT
Name: Arnett Evans Alias: The Rabid Guard, The Blood Hound Age: 24 Height: 6ft 2 Weight: 190 lbs
Appearance: Arnett is a tall woman with sapphire eyes and long violet hair that is tied up in a single ponytail that reaches to her knees. Several of her front locks are a rusted red, the only remnant of her original hair color. her dress attire is similar to Micah's, but with the golden shoulderplates replaced with silver ones, and when not on duty, she loves to lounge around in a tank top and shorts. She carries with her a large scythe, with a six foot platinum handle and a five foot curving head.
Backstory: the daughter of a butcher, Arnett grew up surrounded by death and bloodshed. From an early age, she would help her father bring the livestock into the barn, knock them out, and cut them open and prepare them for the Mival marketplace. She saw nothing wrong with this, but a vocal minority in the city, claiming her father's treatment of his animals was inhumane, formed a lynch mob and tried to kill him. The city guards were quick to respond to try and quell the action, but her father was still injured in the chaos. Seeing her father broken and beaten by an angry mob of both poor and wealthy enraged Arnett, and years later, she signed up to become a member of the city guard, to ensure what happened to her father wound never happen to anyone else. It was here she met Lillie, the Master's trusted scientist and doctor, and Lillie offered to Arnett medicinal drugs and treatment, to give her the power to keep the city in check and to do her own father proud.
Personality: As indicated by her nicknames, Arnett is not the most stable of the Mival city guards. She can be a bit of a loose cannon and a bloodthirsty butcher who's all to happy to maim and kill those who do wrong and threaten the peace. She harbors a deep resentment for both extremes of society: The poor because she views them as too incompetent and lazy to raise themselves out of their poverty, and that they only use it as an excuse to attack those they do not like, and the rich because she views them as egotistical bigots all too happy to belittle and demean others for the smallest reasons. Outside of that, however, Arnett can be a very nice, if not outright sweet person to those who earn her trust, and she is fiercely loyal to Lillie for the help she provided both to herself and to her father. She is also best friends with Theresa, and is often seen with her as a bodyguard of sorts, and the two are often on patrols together. Arnett is also defensive of her father, and any slight toward him or being a butcher can and will infuriate her into an enraged state.
Talents:
~Beyond Human: Arnett was already a strong woman when she became a guard, and Lillie's body enhancement treatments and drugs have only taken her power and body to nearly divine levels. She can run up to forty five miles an hour, leap twenty feet straight into the air, and punch through a person's body or through three inches of concrete, up to over one thousand seven hundred pounds of force in a single swing. She can also generate electricity through her body, fifteen thousand volts per second. Her body can also endure more punishment than the average human.
~The Rabid Dog's Blade: Arnett's primary weapon is her scythe, which thanks to her electrical powers, is the perfect weapon to channel it through. It is sharp enough to slice through solid rock with little resistance, and Arnett can swing the blade with such fluidity and precision she can make up for the shortcomings of the scythe's design.
Weaknesses: While Arnett's power and speed are incredible, her otherwise great stamina cannot keep up with her. Arnett can only engage in quick bursts of activity, or she tires out very fast. If she tries to push the limits of her strength, her own body, despite being augmented cannot handle the stress and can break down on her. It is VERY easy to get her to that point by pissing her off, and when she is in a bloodlust, her otherwise controlled and moderated fighting style becomes predictable and taxing, albeit still highly dangerous. She also lacks true ranged offense or defense, and is both allergic to seafood and to wheat.
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Post by Executus Gira on Oct 29, 2018 4:06:51 GMT
Name: Sya Alias: Age: (Looks to be in her twenties) Height: 6ft 3 Weight: 230 lbs Appearance: Sya is tall and imposing, with long scarlet red hair that covers her left eye and reaches her waist. At the ends, her hair turns into a more natural jet black. Her eyes are a dark grey in hue, yet the most striking feature of Sya is the red veins which run down her body beneath her back and grey attire shorts and tanktop. Personality: Sya can be rather aggressive, and distrustful of people who she's not used to. When she has no reason to, she prefers to remain quiet, but can be talkative, which shows a slight arrogant nature. Where she comes from and what she did before finding herself in the jungles of Tartarus, she won't say. History: Talents: ~Molten Wrath: Sya's entire body radiates with an intense heat: temperatures around her can reach up to 160 degrees F. This constant heat is radiated by default, but she can willingly control it to allow people to be near her. In the same vein, her veins run with molten blood, so a cut can spill hot material on the attacker. ~Architect of Destruction: Sya is not someone to take lightly if she feels threatened. Her nails are as hard as reinforced obsidian, and can cut through flesh and metal. She's moderately powerful, able to lift five hundred pounds. ~Fate of Demise: Sya is actually blind, but she's more than capable of seeing what is around her with her heightened senses. Her sense of smell is highly acute, rivaling that of a feral pig, and she lets out sound vibrations with her teeth to detect where people are. Her eyes have heat sensory organs beneath to also tell temperature differences. Weaknesses: Sensory overload is Sya's greatest weakness, as a particularly powerful odor that leave her reeling. Her own stubborness can lead her into particularly bad situations even when receiving aid is the best option, and she is particularly lethargic and grumpy when it's cold and wet.
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Post by Executus Gira on Nov 18, 2018 6:35:57 GMT
Name: Kelziro Alias: Advisor of Makai Age: Ancient, possibly hundreds of thousands of years. Height: 6ft 1 Weight: 140 lbs Species: Abyssian (Drakon)
Appearance: Kelziro is an odd humanoid draconian figure: His mouth is like that of a toothed pterosaur, his skin is warty and scaly and a muddled brownish green with obsidian eyes, with a short tapered tail and webbed winged hands. He wears a tattered black cloth over him.
Backstory: A self proclaimed "Star Drakon", Kelziro was a runt among his kind. Most other Drakons were towering titans as large as mountains, and yet he inherited none of their strength or size. What he had, however, was cunning and intelligence, and the diminutive being was eager to seek opportunities when they arose. This opportunity came in the form of the monstrous angel Proditor and those around him. Kelziro joined forces with the angel, even as they found themselves in this new world, and does everything in his power to advance their goals, and gain wealth and power in his own right while he's at it.
Personality: Kelziro is an eccentric, almost demented figure. While he can be very smart and wise, he's prone to bouts of insanity and making no clear sense. He loves to gnaw on a large Arbanium crystal, a relic from the timeline he comes from, as if it's a drug he cannot give up. He's a self proclaimed merchant, gathering up strange oddities and storing them to be sold later for a profit in areas they may have value in.
Talents:
~The nose knows: With a highly acute sense of smell and hearing, Kelziro is an expert tracker and finder. He has a knack for uncovering treasures and rare artifacts in areas few would suspect.
~Flight: Despite his physical frailty, Kelziro can fly at thirty miles an hour. He can lift half his own body weight while going up in the air.
Weaknesses: The bouts of insanity can prove detrimental to Kelziro, as he can often forget what he was doing at the moment. If he's left without his Arbanium crystal to gnaw on for longer than a day, he begins to suffer withdraw.
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Post by Executus Gira on Nov 18, 2018 6:58:12 GMT
Name: Sintera Alias: Space Pirate Queen Age: 19 Height: 5ft 9 Weight: 150 Species: Human
Appearance: Sintera is a tall, regal figure, with red hair and jaded purple eyes. Her hair is tied in a single long tail that reaches to her waist. She wears a skin tight black suit, with a grey and blue opera cape draped over her shoulders.
Backstory: Sintera's past is something of an enigma. Most who know where she came from or her upbringing are now dead, and all that is known is she is the head of a faction of space pirates. Her faction, as well as several others, were informed of a great cosmic clash that would decide the fate of the multiverse, and she and many others charged in against the forces of darkness. The evil calamity was beaten back and erased, yet Sintera felt robbed of glory and fame. She ended up striking a deal with Proditor and Kelziro and their benefactor, to help pave the way for all their goals and dreams to be met...
That was, until they found themselves in Lemuria. Robbed of her followers, she has no choice but to aid the angel and the demon in whatever scheme they have planned. Still, it's a new world, with new opportunities.
Personality: Sintera has very little patience for incompetence. She is quick to remind both Proditor and Kelziro that she is a queen, and many of the former's attempts at Demogorgon's life would have only been possible thanks to her contributions. She craves fame and attention, and doesn't care whose toes she steps on or how painful it is until she has her name in the stars. She also loves wealth, which means she and Kelziro butt heads often.
Talents:
~Stunlock: Sintera carries a small magnum sized firearm which fires an electromagnetic burst of energy at a target up to a hundred meters away. This projectile can cause the muscles in the body to seize up and become paralyzed for up to ten minutes. She also carries several gas grenades on her, and a stun baton.
~Hyperbolic Training: Being able to train in simulated environments at up to five times earths gravity has strengthened Sintera immensely. She can jump up to twenty five feet in the air, run thirty miles an hour, and lift five hundred pounds.
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Post by Executus Gira on Nov 25, 2018 3:16:42 GMT
Name: Temprana Height: 9 ft 8 Weight: 920 lbs Age: "23-25" (Millions of years old) Gender: Female Alias: Goddess of the Sea
Description: Temprana is the largest of the gods in human form, standing almost twice the height of Crigan, and 2.5 times Lavidana's height. She is adorned with royal deep blue robes that have glowing lines along them. There is a jade necklace around her neck, and she wears no shoes or socks. Her hair is a lighter blue, and reaches down to her thighs in a curly, wavy mess. Her eyes are jade green, and shine brightly and serenely. There are a pair of horns protuding from her head, only a few inches long and curled.
Personality/History: The second oldest of the created gods, Temprana has always had a cheerful, childish disposition, and a slightly air-headed demeanor. Her peace and tranquility came to an end when Salavance attacked. Fearing for her own life, she fled down to the earth, beneath the waves. Since then, she had never dared come back up to the realm of the gods, and as the surface world erupted into wars and chaos, she lived her life beneath the waves, ruling the oceans from the dragon palace. There, she ruled with a kind and gentle fist, but already, the isolation from the rest of her godly kin was taking its toll on her. She would spend days crying in the royal chamber, refusing to eat even her favorite sweets.
Then, she vanished one day, warped off to a different realm. This caused a chain of events, both where she ended up, and back in the palace. To take over her position, a lowly maid mermaid was given her powers, and turned into a monster, the largest creature her world had ever seen. While in her new world, Temprana finally snapped, driven mad from the isolation and despair of her new world. She roamed the oceans, attacking everyone and everything that she came across... until she sensed a familiar energy, off the coast of South America. She made her way there, where she confronted the God of Death Crigan and the Emperor of the Chimeras, Bolimir. After a long and fierce battle, the out of control goddess was brought back to her senses, and was all too happy to be reunited with one of her divine kin, back to her pleasant, cheerful ways. This peace was not to last, as Temprana's mannerisms and behaviors caused issues for her and those around her, but more troubling were dark clouds on the horizon. Cataclysms struck the city, and Temprana and those who had been with her found themselves wisked to a new place, along with her Palace from her world, into the oceans of Lemuria. Now, though she is confused by this strange turn of events and having lost her brother Crigan for a second time, she tries her best to find a way to return things to normal. She loves candy, and all things sweet, and has the mental state of a 7 year old, a stark contrast to her mature body.
Talents:
~Ocean's Greatest: As the Goddess of the Sea, Temprana is an imposing force. She can command any nearby water source up to 200 meters away at her command, though this requires complete mental concentration to do since her arrival in Lemuria has left her in a weakened state.
~Divine Might: Unsurprising given her physical size, Temprana is a physically daunting figure. She can lift up to a ton with ease.
~Vapire's Bite: Temprana may love to gorge on candies and sweets, but her preferred main meal is blood. She bites into the neck or arm of a person, and can use her multi-pronged tongue to siphon up the blood from the wound. Her tongue can reach over three feet in length, and is strong enough to yank a full grown man to the ground.
Weaknesses: Temprana's size means she is not particularly stealthy, and she can easilly irritate or antagonize others without meaning to. Normally, she would get around the former by turning herself into water, but with her powers weakened, she has no work around. Her skin is also incredibly tough, but the back of her neck is a sensitive spot to hit.
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Post by Executus Gira on Nov 25, 2018 3:36:29 GMT
Name: Tenkarus Maxiarus Alias: "Queen of Heaven" Height: 6ft2 Weight: 220 lbs Gender: Female Age: "23"
Appearance: Tenkarus is a pale faced girl with black hair with blue shades. She wears a brown hat, and a white pale dress that extends down slightly past the thighs, with green oriental dragons painted on it. She also wears a pair of glasses due to her near-sightedness. She also has broad shoulders, but that is due to genetics passed down from her father.
Backstory: Born as the daughter of the Celestial Noble Treverie Maxiarus, Tenkarus was raised as a spoiled brat. Refusing to adhere to the whims and wishes of her parents, she was good friends with the daughters of the king, Persephone and Marisa Auziras, and to some, a bit of a bad role model. When their home world was reduced to rubble, Tenkarus's family took her to a new home, one of the few survivors of her once mighty race. Having taken up residence where the Angelic High once lived, Tenkarus and her family now are the sole residents of Heaven, and are in charge of what had become of the desolate, runaway heavens. As she grew, her mood grew worse and her desire for fame and political stature grew, until after one accident too many, she was sent in exile to learn some humility and respect. In her wayward travels, she found a relic from the glory days of the Celestials: the Galactic Arena, where her kind had gone to enjoy entertainment on a barbaric level. With her mechanical expertise, she brought the ruined arena back into working order, and set to work gathering specimens to amuse herself with. In her travels, she was drawn to Sheol, and reunited with her old friend Persephone, who had become the ruler of the region of the Underworld. The two were quick to catch up together, though Tenkarus had difficulty adjusting to Persephone's shift from a timid, frightened girl who needed her older sister's protection into a ruthless, powerful warlord who defied the gods themselves. Tenkarus became a follower of Persephone, and went with her through thick and thin...
That was, until Persephone perished, killed off by one of her own inner circle. When news of her demise reached Tenkarus, she was enraged and infuriated, even when she ran into the good half of Persephone, still alive. With Persephone gone, her chances of fame and power were gone as well, so she left the timid, frail girl to be and went into the Underworld, to try and seize control of the throne for herself. Alas, she found herself caught in the midsts of the cataclysm and battles that raged through the walled city of Marlore, and was wisked into Lemuria, near the city of Mival, with the former advisor to the throne Karzahni as her only company.
Personality: SPOILED BRAT. That is Tenkarus in a nutshell. She does not take older criticism well, and doesn't like people criticizing her ways. She CAN be nice, if treated with genuine respect and care... but she's very hard to befriend, and she thinks highly of herself, and lowly of humans and other similar creatures.
Talents:
~Geo-kinesis: As a Celestial, Tenkarus holds sway over the elements of the earth. Very loose dirt and soil can be molded as she sees fit, and even steel can be bent, though this takes considerable effort on her behalf. She can also anchor herself into the ground if she is on densely compacted soil, making her all but impossible to move.
~The Wall: While Tenkarus is rather powerful for her frame (able to lift three hundred pounds), her true talent is her durability; Having trained herself in her isolation for many months and years, Tenkarus is all but impervious to most attacks. Her skin, while soft, cannot be pierced by knifes and all but the strongest sniper rounds, and explosives up to twenty tons of TNT barely phase her.
~The Mechanic: Tenkarus is great around machines, and she can quickly determine how they work and how best to fix them. Her geo-kinesis especially is best used when maintaining equipment and technology.
Weaknesses: While Tenkarus made sure to train her body to resist any form of damage she could think of, she failed to take into account attacks which can bypass her defenses. Acid eats away at her flesh just like anyone else, and high frequency sounds can damage her still fragile insides. While her skin is incredibly tough, her innards are not, so internal damage can still prove deadly to her unless she takes care to protect possible openings like the ears and mouth. Lastly, her arrogance and cockiness can be used against her.
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Post by Executus Gira on Nov 25, 2018 3:46:21 GMT
Name: Lavidana, Goddess of Nature Alias: Virdi, Vivi, Tomboyish Weed. Height: 4ft 5 Weight: 70 lbs Gender: Female Age: Millions of years old, but looks to be only ten years old, at most.
Appearance: A young girl in a black-red dress, with long brown hair, and a staff that is covered in vines. These vines are also seen growing on her as well, mainly around her face and arms.
Info: One of the last of the gods in a different realm, Lavidana is an ancient being, having been around since the formation of the earth. However, in this case, she is in a different realm against her will, having left her generals and followers back in her realm to tend and care of things. She is here in Lemuria because of the same cataclysm which took hold of her fellow god Temprana, and now is stuck with her as well.
Personality: A bratty, self-glamouring girl who thinks she knows what is best, Lavidana harbors a deep hatred for humanity and their destructive ways, which stems from their perceived betrayal of her and her brother Crigan many centuries ago. She cares for the life that exists around her, and for her fellow gods as well, and will do anything to ensure their safety.
Talents:
~Green Touch: As the Goddess of the Earth, Lavidana holds sway over the floral kingdom. She can make any seed grow, any plant do as she wants it to within a 200 meter radius, and even turn herself into a tree if needed. Normally, she would also hold superior power over the earth than Tenkarus, but thanks to her arrival in Lemuria, her powers have been crippled.
~Double Trouble: Lavidana can split her life energy in half to create a duplicate of herself. This is useful for gathering information and deceiving those who might be trying to follow her.
Weaknesses: In regards to her physical prowess, Lavidana is no stronger than a girl of her size, and is almost helpless in a fist fight, instead relying on misdirection and evasion to strike at a foe's weak spots. Additionally, spliting herself in half also means her power is halved, making it impractical in a fight.
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Post by Executus Gira on Nov 29, 2018 3:12:36 GMT
Name: Lillie Height: 6ft 2 Weight: 194 pounds Gender: Female Alias: Lady Tech Know
Description: Lillie is a tall, soft looking woman with short grey hair with violet highlights and long legs. She is often dressed, when not repairing machines or in the lab, a blue dress with green shimmering stripes that run down the sides. The dress reaches to her knees, and is zip closed at the back. Her eyes are a soft pale green, as if she were blind, and on her right hand is a ring, with a gemstone half ruby, and half sapphire encased within. When she is busy at work, this fancy attire is instead replaced with a grey tanktop and short jeans.
Backstory: Lillie has been a prominent member of Mival for a few years, yet prefers to remain backstage. Her scientific and mechanical expertise were noticed by the Master of Mival, and she secured herself a spot in the city's capital building. It is thanks to her that Theresa is able to live an active life, and why Arnett is as strong as she is. She has also taken it upon herself to keep the several Enforcers that the city guard employs up and running, a task she initially struggled with due to how the machines were designed, but within a few months she is right at home.
Personality: Lillie is a very smart, and impatient, woman who likes things to be done fast and be done right. She loves to keep herself busy by tinkering with machine repairs or in her computer station with possible genetic breakthroughs. She can be difficult to talk to at times, and easy to annoy and irritate, but if there's something odd going around, chances are Lillie has some idea of what might be occurring on the scientific side, while Vasaluta is the expert on the supernatural side. Naturally, the two can barely stand each other's presence.
Talents:
~Mecha-Savvy: Lillie is best at home in the laboratory, or in the repair bays. Claiming she became as smart as she did from reading countless highly advanced books in the Mival library over the years, she is well versed in many scientific phenomena, and has her own running lab in the capital building.
Weaknesses: Lillie gets irritated and annoyed when she is around a large crowd of people; she prefers to be either by herself, or with at most two or three others. Likewise, she can get impatient when stuck in long conversations.
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