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Post by Executus Gira on Dec 16, 2018 7:34:28 GMT
Name: Jettro Severus Alias: The Holy Emperor, Emperor of Man Species: Human Height: 11ft 7 Weight: 650 pounds Age: 53 Description: The imposing, draconian ruler of the Holy Knights, the Holy Emperor Jettro towers above all of his contemporaries. He wears flush purple robes and garments of the finest silk and fur, and a golden wreath adorns his head. His hair is short and grey, and his eyes a murky brown. Across his arms are scars and wounds from days long past. His body is a temple of strength, muscular and toned... Backstory: Few know where the Holy Emperor came from, but in his youth, he was a reckless, ambitious pilot who did everything in his power to climb to the top, from blackmailing of fellow pilots such as Alan, to sabotage to outright murder. When he became the most powerful and skilled Enforcer pilot in the land, he challenged the previous emperor, Tribirte, to a fight one on one. Even as a youth Jettro dwarfed the emperor in size, but the emperor had no choice but to accept the challenge, and face his destiny. A destiny that ended with his head freed from his shoulders with a single knee to the face. For twenty years, the Holy Emperor has overseen his vast empire, and has continued to fan the flames of bloodshed and violence within his own Enforcers. And all to ensure none of them would even dare think to team up against him... they would all be too busy killing and betraying each other for power... Personality: Jettro is a calculating, brash, and pompous individual who craves power for himself first and foremost. He loves to rule over people, and to ensure they know the true meaning of power. Everything that isn't himself is a tool to be exploited, or for his own amusement. He keeps his plans and interests close to his heart, rarely revealing what he's truly after until it's too late. Talents: -World's Strongest Man: Jettro, either because of his Holy Knight training or from some other dark means, has strength unequaled even for his size. He can grab and throw things eight times his weight with little effort, and rip metal apart with his bare hands. There are few, if any, as strong as him. -Tough Skin: The muscles beneath Jettro's skin are not just there for strength, but defense as well. Knives bounce off and shatter , if he even lets them connect... -Piloting skills: As the pilot of the Grandeus, Jettro operates the most powerful Enforcer ever built, a monolith of a machine as mighty as he is, and fitting for a ruler. He knows how other pilots think, and can easily spot a mecha's weakpoints just from observing it... Pet
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Post by Executus Gira on Dec 24, 2018 3:25:23 GMT
Name: Laeptus
Height: 8ft 6 Mass: 1,000 pounds Age: Unknown
Description: A tall ominous figure draped in a tattered black coat. The only parts of him that are visible are the serrated metallic claws that sometimes extend from the coat, the pair of burning red lights that flash from his head, and a few mechanical joints. . His voice is deep and mechanical in some ways. No one is quite sure what Laeptus exactly is, only that he is mechanical in nature, and has been around since the early days of the human-dragon wars.
Backstory: An ancient figure from many millennia prior, Laeptus has always existed, in some way or form. However, he first made his presence truly known during the final days of the war for the throne of Sheol, where he established a laboratory on the outskirts of the capital city. He had allied himself with the Resistance against Belphor, but only because Belphor threatened to destroy what he perceived as artifacts of curiosity and cultural significance. The whisper demon Hevar attacked him, and turned his laboratory into a fortress for herself to create powerful machines of destruction. This was stopped only by the efforts of the Resistance, and the mythical heroes claimed to have been aiding them. When Belphor fell, and Persephone rose into power, Laeptus was one of the few she spared, since she realized his scientific knowledge could be of use to her. To prove his loyalty, he was resigned to experiment on the captured God of Death Crigan for half a millennia. This research was used to augment Persephone's Gyu Onis, and gave them their size changing properties. Laeptus would continue to do work for Persephone, and even became a member of her Elite Guard, but while he didn't show it, deep down the scientist became embittered and sickened with what he was doing. He was one of the few among Persephone's inner group who knew of her true personality, and it disturbed him that his scientific advancements were being used for destruction and suffering. Still, he kept at it, reasoning it would all work out in the end... until Persephone murdered Proteus, another member of the Elite Guard, in cold blood for realizing just what kind of monster she truly was. Laeptus realized at that point that everyone, even Persephone's closest allies, were all expendable, and to ensure his own survival, he turned on her, and orchestrated her downfall with an explosive on the back on her neck. Laeptus left Sheol and the Underworld, and was determined to right the wrongs he had caused... but in his attempt to make peace with Crigan, he was caught in the crossfire of the cataclysm in Marlore, and was wisked away into the endless jungle that is Tartarus, on the eastern side of Lemuria...
Personality: Cold and intellectual, Laeptus at first seems to be a scientist who cares not for the ramifications of what his work creates... but especially recently, that could be no further from the truth. Laeptus holds a deep respect for life, and all his scientific work, he only wanted to use to better life itself. He is ashamed of many of his old creations, as what they ended up being used for was far removed from his intended design, and enrages him. He is one of the few, alongside Tenkarus, to fully know and understand Celestial technology, which was the building block for much of his work. The only creation of his he can stand to be around is Scylla, and that is because she is not just far beyond the sum of her parts, but a fellow victim in Persephone's quest for power.
Talents and Weapons:
~Immune to the Force: Thanks to the metallic alloy that composes Laeptus's body, reading his mind is impossible. Illusions that rely on manipulating what the brain processes also do not affect him, and his metallic alloy is heat proof and absorbs electricity. It is also highly resistant to strong impacts.
~Metallo: The Brain of Sheol is not just intelligent, he is also a formidiable in combat. His claws can puncture through flesh and stone, and he can lift twice his weight. He can see in thermal and infared, making hiding from him a hard task.
~Plasma Launchers: Almost identical to the weaponry on Grandeus's back, Laeptus has a pair of plasma launchers that can rise up from his back. These are far less powerful than Grandeus's weapons, but can still burn through flesh, and possess powerful kinetic properties.
Weaknesses: Without access to his laboratory, and having been lost in Tartarus for an unknown length of time, Laeptus's suit has begun to weaken. Cracks in the hull and joint can be preyed upon, and exposure to water and extreme cold can worsen the damage.
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Post by Executus Gira on Feb 1, 2019 23:42:49 GMT
Name: Sybia Vouivria Alias: The Smoke Robed Lord Species: Chelvern Height: 14ft 7 Wingspan: 60 ft Mass: 270 lbs Age: 26 years
Description: An enormous humanoid, Sybia retains aspects of both halves of her parentage: While most of her body is covered in rusted red scales, her upper torso to her face are like that of a humans. Her arms are massive leathery wings, with four clawed fingers for her to grip things. Her legs and feet are built more like an eagle than a humans, with jagged powerful talons thrice the size of a harpys of similar build. A muscular tail with a barbed end flicks behind her. The four horns that protrude from the top of her head are short and thick, and curve inward just past the short brown hair. Her eyes are a pale yellow, and the pupils are narrow like a serpents. Her preference of clothing varies, but she usually wears whatever she can find that comfortably fits on her, usually sheets or robes or even overalls and torn jeans.
Backstory: Sybia is a Chelvern, a hybrid between a wyvern and a human. Such unions are rarely consensual, and such was the case with Sybia, born of a human mother who died in childbirth. She was born in a time of drought, when people assumed that the gods had abandoned them and left them to perish, and Sybia's birth was seen as a dark omen of further strife. She was chased from the village, and forced to dwell on the outskirts for food and shelter, until she caught wind of an entire rookery of her kind, of other such hybrids from other villages and settlements, of both wyvern and dragon descent. An old couple had gathered up eggs that had remained dormant for decades or even centuries, and had decided to hatch them and care for them as their own children, and Sybia was welcome among them. Sybia grew up in a kind and loving environment, but as she and the others grew older, the natural instinct of wyverns kicked in, something the old couple had no way of knowing until it was too late. The wyverns turned upon them and each other, and the rookery descended into a bloodbath. Sybia, who had been around human contact before, tried to protect her new foster parents, who had taught her how to read, write, and act in society, but she was helpless against her more feral kin.
Now without a home as her former nestmates ripped and tore into each other, Sybia was forced to wander the wilderness alone. In her wanderings, she was caught in a bright light and brought into Lemuria, where now she has found something of a shelter in London, a place where she can try to live in peace, even with the old wyvern instincts gnawing at the back of her mind...
Personality: At first, Sybia appears to be a cold, serious individual who is confident in herself and looks down on everyone else. In actuality, this is only because she has difficulty controlling her facial muscles, and cannot express emotion well. Sybia is something of an airhead, who is prone to zoning out and struggles to follow conversations. She especially has problems with telling if something is being metaphorical or literal when talking to her. She also struggles to remember rules and societal conventions, and around people can lack personal space. She is also scared of anything resembling herself, as the death of her foster parents by her rabid kin has left a deep fear of dragons and wyverns in her.
Talents and Weapons:
~Wyvern Strength: The talons on any wyvern are its most dangerous physical weapon, and Sybia is no different. Her legs are strong enough to kick over a jeep, and her claws can rend through metal an inch thick. Her tail is prehensile, and strong enough to throw a person her own weight by itself. She can carry three times her weight when flying.
~Wings of Demise: With a wingspan of sixty feet, Sybia is unrivaled in the air. She can fly at over a hundred miles an hour in short bursts, and create gusts of wind just by flapping.
~The Ashen Lord: Unique to Sybia among all Chelverns, perhaps because of her father, Sybia generate an ash cloud around herself. Her scales release the ash, creating a heated zone within twenty feet of her. Temperatures within can exceed 300 Celsius, and the smoke and ash can compound within the lungs of anyone who cannot get out fast enough into a burning layer of concrete. Sybia can also expel this ash as a concentrated blast from her mouth.
Weaknesses: Due to the scales covering most of her body being flexible, they are not as durable as they seem, only managing to repel claws, teeth, and small arms fire at most. Physical stress on her bones is easy to apply, and a broken wing or leg can take her hours to recover. A Chelvern requires its own body weight in food every two days to keep going, so it is easy for Sybia to be starved out. Lastly, her attention span is like that of a bird; a shiny object can easily distract her, and draconic imagery can frighten her away.
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Post by Executus Gira on Feb 10, 2019 18:41:54 GMT
Name: Balam Alias: Hunter of Sheol, High Duke Species: Abyssian Demon Height: 5ft 9 (Humanoid form), 4ft 3 (Hawk form), 13ft 5 (Bear form) Length: 24 feet (Serpent form) Wingspan: Eighteen feet (humanoid form and hawk form) Weight: 190 lbs (Humanoid form), 45 (Hawk form), 2 tons (Bear form) 900lbs (Snake form)
Description: Balam is a strange demon, in that unlike most of her Abyssian kin, she can change into multiple different forms. Her human appearance is that of a short haired red head with three small brown horns out of the front of her head. A pair of large black wings spreads from her back, and a long red serpentine tail, as long as she is tall, slithers behind her. Her hands are serrated talons, which she can shift into human fingers if she wants to. Short shorts and a small leather jacket are her usual worn attire. Her other three forms are of a monstrous black furred bear with foot long claws and jagged spikes down its spine, a fanged hawk with four wings, and legged snake with a barbed tail.
Backstory: Once a resident of the Abyss, Balam found herself displaced in the upheaval of Craefr's ascension to the throne. Many Abyssian demons refused to accept the demon as their leader, especially with his less restrained children doing as they pleased in the ancient realm and their father's more reserved way of thinking, so they left for Sheol, and Balam was one of them. In Sheol, she realized that her chances of taking control were minimal given the stiff competition, so she became a war profiter, a double agent willing to help out whoever paid her the most by offering resources or sabutage of their opponents. More often than not, Tyralus was one of her most frequent customers, and a face she grew to trust. Her shop of wares and weapons was co-run with a fellow Abyssian friend, a demon named Civel. It was profitable business they ran, but the good times wouldn't last. During the final days of Belphor's reign, Balam herself caught an illness which forced her to leave the store and operations to Civel, and Civel perished at the hands of the Resistance during that time. When Belphor fell, and Persephone took control, Balam was one of the first to be targeted and hunted down, as all that was old and a possible enemy would be eliminated. Balam fled for her life, but Persephone's loyal tracker Minos could not be escaped from for long. Eventually, she was captured, and forced to watch as her closest friends and allies were also captured by the ruthless queen's agent. Balam pleaded with Persephone to spare them, and only kill her, but Persephone decided to instead beat Balam within an inch of her life, then let her watch as all her friends were murdered by Minos and the queen herself as war criminals. Balam was left to rot in one of the towers that had held the legendary heroes in them, until a spatial anomaly brought her before the Phoenix King in one of his conquests. She, desperate for revenge against Persephone, and realizing this was one of the legendary heroes that Persephone was rumored to have killed in the past, joined forces with him, and now pledges loyalty to him...
Personality: Balam is a trickster and a mincer of words. She is all too happy to lie, twist words, and speak half truths if it means achieving her goals. She cares only for herself and those closest to her, which for now includes Va'ggoru and those with him. Otherwise, she is quiet and always carefully thinking of what to say. She is also skilled as a cook, and loves to make food. However, anything that has to deal with Persephone throws her into a violent, blood thirsty rage, one she can barely control. She hasn't let her new leader know of her true intentions, and won't dare bring it up until she is certain he and his followers are more than powerful enough to defeat Minos, and easily kill Persephone.
Talents and Weapons:
~Shapeshifting: Balam is a unique Abyssian Demon, in that while most of her kind just changes between two forms, their normal form and their human form, she has four different forms to change between. The transformation process isn't instant, and takes several seconds to undergo, meaning it's highly dangerous to do in the middle of a fight. --Bear: The bear is Balam's preferred form when fighting large groups of enemies, and it is her most physically strongest form. She can lift her own body weight, and her claw swipes are strong enough to kill a man if they land. She can bite down with a thousand pounds of pressure, and her hide is resiliant to electricity and the cold. --Hawk: The fastest of the forms, the Hawk form can lift as much as a grown man off the ground and fly off with them. She can divebomb at up to 120 miles an hour, but normal fly speed is at 40 miles an hour. She can fling her feathers like razors which cut through all but metal armor. Her eyesight is at its best in this form, able to see even a rabbit a mile away. --Serpent: The serpent is Balam's most durable form, and an all terrain monster. Her scales can withstand all but the most powerful bullets, and is highly resiliant to piercing attacks and to heat and acid, and immune to poisons. Her coils are like those of an anaconda, but she is sluggish everywhere except the water. She carries an acute sense of smell in this form, able to track down prey up to two miles away. --Humanoid Form: Her primary form she prefers to be in, this form is a middle ground of all the advantages her other forms possess; She can fly at 25 miles an hour, push and lift three times her body weight, can withstand piercing blows and heat reasonably well, and her tail is prehensile and strong enough to lift and choke a person by the neck. ~Black Fire: Balam can harness necrotic flames and channel them through her claws and fangs in her various forms. these flames cause cellular damage to aetheral lifeforms, leaving their flesh horribly scarred and bubbled over.
Weaknesses: Each of Balam's forms have their own unique weaknesses (The bear's sense of smell can be overwhelmed, and it's highly vulnerable to heat and poison, the hawk is fragile and head blows can knock her out cold easy, and the snake is cold blooded, and grabbing her by the end of the tail and twisting it back sends excruciating pain through her body.) While she has regenerative properties, they are far weaker than a demon like Demogorgon, and she needs to rest for days at a time to fully recover from broken limbs. Lastly, Balam is a highly tactical fighter, and any mention or even hint of Persephone will send her into a blind rage she can struggle to recover from.
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Post by Executus Gira on Mar 7, 2019 18:46:50 GMT
Name: Dumriel Alias: Angel of Dignity Species: Angel Gender: Female Height: 6ft 3 Wingspan: 30 ft Weight: 210 lbs
Appearance: Dumriel is a somewhat tall, angelic figure with two large ivory wings from her back. Her hair is blonde and reaches her waist, but only on the back and the sides. The front of her hair just reaches down to her eyebrows. Her eyes are a sapphire blue, and her skin is very white and pale. Her preferred attire is a set of plain brown robes wrapped around her, though she also likes to wear short jeans and a brown tank top.
Backstory: Dumriel was a lower class angel in the Angelic High, a soldier who fought alongside the war angels in supernatural conflicts. She idolized the great archangel Sasriel, and saw her as an inspiration, a leader who wasn't afraid to take action and do what was right. As such, she was on her side when Cercil declared rebellion against Sasriel, and the Angelic High was split in two. She held unwavering faith in the towering archangel, and was firm in her beliefs.
That was, until the great evil Tannin descended upon the Angelic High. Everything Dumriel had faith in, all of her beliefs and convictions, were thrown aside and shattered against the creature's hide, and torn apart by hellfire and brimstone. Dumriel could only watch as all those she had fought alongside, and her own idol, were slaughtered and dismembered with no effort, and then she herself perished at the fangs of the beast... Except, she didn't. Instead, that final moment saw her brought to Lemuria, but the experience had left a lasting impact on the angel. She was found by Mulek a few years into her isolation, and with no one else to turn to, and nowhere else to go, she found herself taken under the black wings of someone who had once been her enemy.
Personality: Dumriel is a broken shallow husk of what she once was. Before, she had been a proud warrior of the angels, a slayer of darkness and evil who stood fast in her beliefs and refused to relent. Her near death experience with Tannin has stripped any sense of self worth and backbone the angel had, and all that is left is a timid, frightened girl who is paranoid at the slightest thing. She often clings to Mulek for protection, and only can be brought to action if she is there. Even when backed into a corner and facing down death, her past fears overwhelm her and can leave her in a near catatonic state.
Talents and weapons:
~By Heaven's Light: Like Mulek, Dumriel has aetheral power. She can create powerful rays of light, and can concentrate her power to heal those around her of wounds. Her wings, strengthened by Aether, are strong enough to block bullets and blades swung at her.
~Warrior of Heaven: While not as powerful as Mulek, Dumriel still has strength beyond the scope of normal humans. She can lift a ton, and fly at sixty miles an hour. She can also teleport up to a hundred meters away.
~Blade of Heroes: Dumriel's weapon is unique among those carried by angels. Normally, angels carry scepters as symbols of power, or scythes as the harvesters of the dead, but as a soldier, Dumriel carries a blade invisible to the naked eye. The blade refracts light that hits it, but a sharp eyed person can barely see the shimmering edges of the four foot curved sword. Such a blade also carries the power to disrupt magical energies in the air, so an enchanted item is rendered ineffective for a short period of time if touched by the blade. Armor made entirely of magic is bypassed through, and those who use arcane magic are robbed of their powers against the blade.
Weaknesses: If Dumriel doesn't know that Mulek is nearby, her fears and weak will get the best of her, and unless she is facing a foe she absolutely 100% knows she can defeat, she will try to flee or beg for mercy, or just break down into tears, especially against anything remotely scary. Netheral attacks are devastating to her, and she is highly vulnerable to mental manipulation and anyone who is a good liar.
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Post by Executus Gira on Apr 3, 2019 21:50:50 GMT
Name: Prima and Krepie Alias: N/A Species: Mermaid Age: 23 (appearance) Height: 7ft 1 Length: 35 ft (in mermaid form) Weight: 240 (Prima), 250 (Krepie), 1.5 ton (Mermaid form)
Appearance: The twin mermaids are very similar in appearance; Both are tall ladies with long hair that starts off black in the roots then becomes white at the end, similar to an Orca's coloration. Prima prefers to wear torn shorts and short sleeved shirts, while Krepie prefers more modest long skirts and long shirts. In the place of ears, there are draconic fins, and both of their eyes are a dark cloudy black. Prima also has a pair of bright red horns, three inches long, from the top of her head, a genetic anomaly more associated with Oni. In their mermaid forms, their lower halves are replaced with a motley, wrinkled shark body, like that of an angelshark.
Backstory: Prima and Krepie were born to a mermaid mother that had once been a human, before she was afflicted with Netheral taint as a result of netheral pollution. the mother, unused to the live birth of two large mermaid babies, died in childbirth, leaving the two helpless infants to drift in the open ocean. Were it not for the passing form of Charybdis, they would have perished from starvation. The then lowly maid of the Dragon Palace took the twins under her wing, and raised them herself. They grew up rapidly, and while Krepie quickly learned to follow the rules and ways of the Palace, Prima's energetic nature made her far harder to control. She would race through the halls, performing pranks upon the other maids and on Charybdis, and place the blame on whoever she could. She also enjoyed picking fights with anyone she wanted, and thanks to her natural strength, none of the other mermaids or half dragons could really stop her. This changed when she made the mistake of picking a fight with the ruler of the Dragon Palace, Temprana, all but certain she could beat up a child she could run circles around mentally. The broken shoulder and shattered ribcage and spinal cord Temprana left her with scarred the Mermaid for life, and though the physical wounds were quick to heal, the mental scars ensured she learned her place. Currently, they are far from the Dragon Palace, having been stranded in Mival together, and stuck in the arenas...
Personality: The two mermaids are docile, sweet individuals who are naturally curious about the new world they are in. However, as they have to partake in the arenas to make a living in this strange new world, they are not afraid to fight, and their teamwork and coordination is to be noted. Krepie is the more naturally quiet and shy of the two, while Prima tends to be the more talkative, and even now more assertive. They enjoy hanging around people a lot, and Prima's almost carefree nature can leave her the more impressionative of the two.
Talents and Weapons:
~Aquaphobia: At a whim, the twins can transform into their natural mermaid forms. These are cumbersome on land, but in water they are fast and fierce, able to swim at 35 mph, and swing their tails hard enough to launch a fully grown man thirty feet straight out of the water. They can also breath underwater.
~Hardened as a Sailor: The twins, even in their humans forms, are still remarkably strong. Prima can deadlift seven hundred pounds, and Krepie only fifty less.Their muscular bodies are resilient to damage, being nearly impossible to bruise while elastic and able to absorb strong piercing blows in their mermaid forms. both can also hold their liquor exceptionally well.
~Double Mischief: The Mermaid pair are in near perfect sync with one another, and their greatest talent is their ability to work together. Krepie plays a more supportive role thanks to an enzyme she can secrete from her skin. This mucus entangles and restricts those who try to hit her, and gunks up the jaws of whoever bites her, and is highly revolting to taste. This allows Prima, the more offensive of the two, to land her powerful blows with either her tail and claws, or an armlock or her impromptu wrestling moves in her human form.
~Shock and Awe: Krepie can also discharge 5,000 volts of electricity from her body into a target, causing momentary paralysis or spasming muscles, further setting up Prima.
Weaknesses: The mermaid pair, while able to live up on dry land, cannot go without water for more than a day without threatening to dry out. Also, if their teamwork is thrown into disarray or they are seperated, Prime becomes far less dangerous, lacking the combat skill to effectively fight 1v1. Krepie at least has her powers to help herself out, but has even less combat skill, becoming a flailing wall who cannot hit the side of a barn.
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Post by Executus Gira on Apr 21, 2019 4:20:30 GMT
Name: Dixie Longs Alias: Lycis Species: Human (Werewolf) Age: 28 Height: 5ft 7 (11ft 2 in werewolf form) Weight: 150 lbs (890 in werewolf form)
Appearance: Dixie is a somewhat tall woman with long grey hair that reaches to her knees. Her hair is volumous, and curved at the ends. Her body is nor particularly thin or thick in build. Her right eye has a scar over it, but she can see fine through both eyes, which are a dark charcoal color. She is normally seen is priestess garb, similar to her fellow priestess Aivali, and she doesn't wear shoes. In her werewolf form, she is a towering, muscular lupine beast with half foot long claws and the same grey hair covering her entire body.
Backstory: Born as a priestess, Dixie was raised as a religious forebearer and a warrior under the Goddess of the Moon, Lunastrus. Unlike Aivali, she was born before the rise of the Holy Knights, when mankind feared and respected the gods in general. At the age of three, Dixie was forced to drink of the sacred Vessel of the Moon, and the dark liquid began to change her body. At first, her werewolf form was uncontrollable for a child like her, but as she grew, she gained control of her powers, and became the new head of the church when her parents passed on. This was short-lived, as she found herself wisked into Lemuria, into the city of London, where she met Aivali, the Priestess of the God of Death.
Personality: Dixie despises being called by her birth name, and would much rather be called the title she was given when she became the religious head, Lycis. Whereas Aivali prefers to not get her hands dirty and solve problems with words and peace, Dixie is a more visceral person, and loves to throw her weight around, as if she weren't a woman. She has a friendly rivalry with Aivali, and while the two sometimes don't see eye to eye, if one is in trouble, the other is often there to help her out.
Powers and Talents:
~Lupine Way: Dixie has complete mastery over her werewolf transformation, having dealt with it for over 25 years. She can transform on a whim, though the process takes time. Far more quickly, however, she can partially transform to help in combat, such as enlargening her limbs or growing taller.
~Brawn and Brains: As her human self, Dixie is not particularly strong. However, she is highly skilled in combat and quick on her feet, and with her finely tuned senses, she can weave and dance around an opponent and use their own mass and strength against them. In her werewolf form, she can lift double her weight from a deadlift, and push four times her weight across the ground. She can bite down with 3,000 pounds per square inch.
~Hypermetabolic Gal: Thanks to her increased metabolism, Dixie is perfectly fine in all but subzero temperatures, and is immune to illness.
~No Pain, No Game: For brief periods of time, Dixie can shut off her pain receptors, letting her fight on without feeling any pain. However, this only lasts half a minute, and all that pain comes rushing back, which can potentially cripple her if she's not careful. This is an ability she only uses if she feels she needs that one final push.
~Midlight Prophetica: Just as Aivali has her tome, so too does Dixie hers. With it, she can commune with the Goddess of the Moon, Lunastrus, for spiritual advise and wisdom. Unlike Aivali, however, she is not as willing to turn to the tome for help at every small inconvenience, only believing it to be used in absolute emergencies.
~The Unseen World: Dixie's eyes can see where light is refracted and bent. She can easily see through illusions and optical tricks that could fool other people, and thanks to the divine blessings of her goddess, mental manipulation is impossible on her as well.
Weaknesses: Even in her wolf form, Dixie is not particularly durable. She is prone to breaking bones and causing internal damage to herself from either overexerting or from strong external blows. She also hungers fast, and needs to eat 10 pounds of food a day or she'll starve. She has regeneration capabilities, but they only work when her body isn't being taxed, and wounds of silver or aetheral properties can never heal. Extreme heat and fire is something she cannot tolerate. Lastly, her highly acute senses can be overwhelmed.
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Post by Executus Gira on Jun 15, 2019 3:44:59 GMT
Name: Xenoia Gender: Female Height: 6ft 1 Weight: 150
Appearance: Xenoia is a dark skinned, black haired woman with creamy grey eyes. Her preference in wear is very short shorts, and a shirt that leaves her stomach exposed and lacks sleeves. She has a birth mark, a small indent in her forehead, just above her eyebrows, and her nails are long and painted blue. She doesn't wear shoes or socks.
Information: Despite appearing to be fully human, Xenoia is actually completely unrelated to humans. She is rather a Viluria, a parasitic alien creature that can only survive for a few weeks without a host. Her egg, a gelatinous membrane the size of a coffee cup, found its way to Lemuria after being jettisoned into space by a meteor strike on her home world. There, she hatched as a fragile salamander like creature, and found a sleeping Aivali on the outskirts of London. A bite to the girl's exposed hand, and the priestess's genetic makeup was absorbed into the Virulia, and she took on a similar, but distinct, form to her host. Aivali knows she is an alien, having asked her patron god, but allows for Xenoia to stick by her, so long as she doesn't cause too much trouble. Xenoia, amused with the world she has found herself in, has stuck with the priestess and her werewolf friend, making for a strange trio that makes London their home.
Personality: Xenoia is naturally curious and child-like in her personality, though she is much smarter and wiser than she lets on, having taken her knowledge of the world from Aivali. Most likely just to annoy her host, she has taken an interest in shorter men, and if not for herself, then to try and pair Aivali up with them. She is a self admitted troll and loves to mess around with her host and Dixie, though her antics have caused her to be on the receiving end of Dixie's wrath.
Powers and Talents:
~Two Corpses in One Grave: As a Virulia, Xenoia's life force is tied directly to that of her host, in this case Aivali. As a result, she can take a lot of punishment with her body and never really feel it, except for extreme heat and electricity. Any wounds thrown at her can heal up within moments, usually outside of combat. However, should Aivali's life be in danger, Xenoia is incredibly fast to protect her at all costs, because if Aivali dies, so too does Xenoia. Any pain Aivali feels, Xenoia does as well.
~Shapeshifting: While her form is mostly locked into what it is now, Xenoia can partially mutate parts of her body thanks to her alien nature. She can transform her own hair or her limbs into metallic blades with manipulation of her own genetic code, and swing them with enough force to pierce three inches of reinforced steel.
Weaknesses: Xenoia is paranoid of Aivali's well being at all times, and this paranoia can be used against her. If she is focused on protecting the priestess, her own combat skills deteriorate since she cannot be on the offensive. She also suffers from a high metabolism to keep her regeneration and genetic manipulation in top form, and poisons and acids that attack on a cellular level can overcome her regen. Lastly, she is not immune to trauma, so a strong blow to the head can knock her out, and she hasn't quite figured out yet how escalators and elevators work, and she is allergic to bee venom.
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Post by Executus Gira on Jun 30, 2019 6:55:50 GMT
Name: Doris Sluzhitel Gestani Alias: N/A Gender: Female Height: 5ft 4 Weight: 110 lbs Age: 21
Description: Doris is an average height woman with aquagreen eyes and long knee length oak hair that is braided in a ponytail. She wears thick black glasses, and her nails are pitch black and two inches long. Her preferred attire is the Cheshire Cafe uniform, which on her is slightly oversized, all but engulfing her hands and extending past her knees. Her skin is rather pale, a stark contrast to her dark nails and bright eyes, and her body is rather light proportioned, slightly more on the muscular side than curvy.
History: One of Molly's older companions, Doris has been a staple of the Cheshire Cafe since Molly started running it three years prior. Her eccentric and peculiar mannerisms and dialect made her a favorite at the cafe, though one of her co-workers, Heather took a quick dislike to her, a hatred that would only be overshadowed by the arrival of Demmy. Doris was always close to Molly's side, overeager to help and ensure no possible harm came to the girl, which quickly drove Molly mad as no possible attempt at being alone was possible with Doris around. Doris became sick a few months after Demmy joined the cafe, and as it turned out, she had been wisked into Lemuria a full year prior to when Demmy and Molly landed, despite her vanishing only being a day before. During that year, Doris has made a comfortable niche for herself in Mival, working both as part of the guards for the city and at the Violet Bar part time, with a night time job as well, leaving her highly busy.
Personality: There are normal people, there are creeps, and then there is Doris. Doris is very, VERY clingy to Molly for reasons the head of the Cheshire Cafe has no real idea why. Most of the other maids bar Heather and Demmy are clingy as well, but Doris loves to stay glued to Molly's side whenever she can unless outside forces prevent it. In the past, this even turned into breaking and entering Molly's home and sneaking into her room, acts which Molly desperately tried to tell Doris were unacceptable and call the cops on her, but no matter how hard she tried nothing came of it. To Molly's relief, this has died out ever since Demmy joined the crew. She is a tease, and purposefully speaks in such a way that annoys most of those around her, or makes them view her as an uneducated idiot.
Talents and weapons:
~Vlast' dlya vsekh: While Molly rarely has the time or the interest in keeping particularly fit, and Demmy doesn't need to exercise because of her demon biology, Doris spends what little free time she has working out and being in top shape. She can run at 23 miles an hour, and lift her own weight off the ground with just her hand. She's also highly reflexive and dexterous, able to catch falling dishes and plates with ease, or catching a fist from Heather and throwing her ten feet into the wall with her feet. "Applied Forces Special Russian, in no get, but workout welcome." she told Molly when she asked why she worked so hard. her stamina at times seems endless, since she often works around the clock with little need to rest. To Molly's horror, she once worked five days straight at the cafe without rest, just before she became ill.
~Zemlya Materi vybrana: Doris is much smarter and more alert than she lets on. While not a supergenius by any standard, she can easily understand and figure out patterns faster than most people, such as Molly's preferred route when she goes shopping, or what Molly's favorite kind of sliced meat to buy is.
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Post by Executus Gira on Dec 10, 2021 0:48:11 GMT
Name: Nichelle Height: 4ft 5 Weight: 78 lbs Age: 21 Gender: Female
Description: Nichelle is a very short girl with long black wavy hair and brown eyes. She is very slim and petite, and usually is seen in dresses more suited for dolls to wear than a human being. Her favorite dress is a frilled violet dress with a short skirt reaching to halfway to her knees.
Backstory: Nichelle is one of the longest working maids at the Cheshire Cafe. Having appeared only a few weeks after Molly and Doris opened the establishment, Nichelle was quick to cement herself as a valuable cornerstone of the cafe. She helped Molly find other recruits to bring their work force up, helped to keep Doris and her eccentric mannerisms on a tight leash whenever she could, and did her best to rein in Heather and her violent temperament. Now with the cafe gone, and in the strange land of Lemuria, Nichelle has once more found her way to Molly, ready to bring her ruthless efficiency and professionalism to the table.
Personality: While Nichelle may look human, her mannerisms are very much not. She tends to act cold and dispassionate, rarely raising her voice or emoting much. She is clingy like Doris, especially toward the head maid of the Cheshire Cafe, and she follows order to a T from given from a superior. Molly is the sole exception to her otherwise cold and distant personality, especially having been so long removed from her due to the temporal and spatial anomaly that displaced the inhabitants of the cafe. She has something of a sweet tooth, and loves to home in on any kind of candy she can.
Talents:
~More Machine than Man: Nichelle is a hard worker, always searching for something to do,something to accomplish, someone to help. Beside Doris in the rare instances of her morals and ethics aligning with the stars, Nichelle is the hardest worker at the Cheshire Cafe, rarely becoming exhausted or needing rest. She can go for over a week without needing rest or a drink, and up to a month without food. Her memory is immaculate, and rarely faulty unless she purposefully misremembers.
~Iron Muscles: Despite her short stature, Nichelle is stronger than she looks. She is on par with Doris in what she can physically do, if not slightly better than her, a useful trait when restraining her from doing something immoral.
Weaknesses: Nichelle's own moral compass is not as perfect as the rest of her may seem to be. She is unafraid of getting her hands dirty regardless of the job, which can put her at odds with Molly.
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