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Post by Stage on Feb 23, 2018 23:25:36 GMT
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Post by Stage on Feb 25, 2018 6:46:23 GMT
Name: Arias Homeworld: Earth TW-5 Length: 96 m Mass: 4,536 tonnes Description: Arias is a titanic reptile that resembles a gold tegu, though far, far larger of course. Bony osteoderms line its back in three rows and its underside in five rows. The dorsal and ventral osteoderms meet after its hips and completely encircle its tail until the last fourth of its length. This unarmored segment has a folding fin that, when extended, resembles a paddle similar to the dewlap of a brown anole in shape and color. It has distinct dorsolateral ridges that raise between its dorsal osteoderms. When excited, they raise in thick, fleshy crests. Smaller, round osteoderms dot the rest of its body, giving it a beaded or pebbled look. Its eyes are a very particular hue of gold that seems to glow ethereally. Info: The name Arias was made famous on its native Earth by a female monster that arose from a sinkhole in South Florida. The Arias on Lemuria is not the original, but a male thrice as large. Personality: It would be easy to assume that Arias is simpleminded and ornery, but it is more mischievous than anything else. An extremely intelligent creature, it carries itself very purposefully and investigates curiosities with keen focus. When interacting with other living creatures, it is quick to recognize what agitates or annoys them. It often chooses to do these things repeatedly and promptly afterwards. When it is itself outsmarted or frustrated, it may form a grudge that drives it to systematically and doggedly menace what- or whoever earned its ire. Despite its intellect, Arias is still a predacious creature and will sometimes pursue smaller creatures not to irritate or seek revenge on them, but merely to eat. Abilities: - Tegu tactics: Like the Central and South American animals it resembles, Arias can defend itself with sharp claws and teeth. Its bite is supremely powerful, delivering 4,702,040 newtons of force. Even when its teeth cannot pierce the skin or armor it bites down on, the pure pressure is sure to be painful. It would be a reasonable assertion that it is the strength, not the sharpness, that makes its bite dangerous. Its claws are not nearly as potent, but few would volunteer to have them rake against them, particularly in conjunction with one of its tenacious bites. - Survivalist: Arias is an adept survivor. Its bony armor and thick scales make it exceedingly sturdy, and its stout body plan is already very hardly on its own. In the case that its defenses do fail it, its advanced healing factor can repair mortal wounds within a handful of days. All in all, it is a difficult creature to put down. It is also extremely tolerant of saline conditions. It frequents the ocean. It is capable of deep dives and can regularly hold his breath for up to eighteen hours. In extreme situations, it can stay submerged for as long as three days. Weakness: -Despite being several times larger than its predecessor, Arias is still quite small compared to other monsters. This often does not bode well for it in combat situations.
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Post by Stage on Feb 25, 2018 6:47:13 GMT
Name: Croder Alias: Gargouille Homeworld: Earth TW-4 Height: 82 m Length: 152 m Mass: 22,498 tonnes Description: Croder is a large-bodied, semiaquatic creature that can colloquially be called a 'sea dragon.' He is bipedal, but the way he holds himself and moves is more reminiscent of facultative bipeds such as bears than fully upright creatures such as humans. His movements are sudden, punctuated, and jerky. It appears as if he would topple forward with every step if not for the swaying of his heavy, finned tail as a counterbalance. Croder has a serrated dorsal ridge, as well as two tall dorsal fins above his shoulders and hips respectively. A swollen, overdeveloped electrical organ, similar to that of the knifefishes of the family Gymnotidae, of which the famed electric eel is part of, burst from either side of his body. A pair of visible lateral line extends beyond these organs and down his tail. Though his skin normally appears smooth, it is actually composed of numerous spiny scales that can be raised or laid flat, particularly on his dorsal surface and forearms. Croder is a mottled gray-blue color in uniformity. The only exceptions are his eyes, which are ghostly, scarred white. Croder has four dexterous fingers and a thumb on his hands and three webbed toes on his feet. All his digits are tipped with sharp claws. Three long gills run along his broad neck. With his powerful tail, Croder can swim almost 260 kilometers per hour. Croder is not only capable of complex language, but can- and has- learned other such languages through mere exposure. Info: An ancient and famed creature on his native Earth, Croder claims he is the last of the dragons and possesses divine blood by slaying and consuming a sea god from within. Personality: Croder is a mortal who insists he is a god. His pride is his defining feature. From his pride springs the other things he is most known for: anger and tenacity. Croder rages at anything perceived as a slight against him, and most actions are indeed perceived as such. His anger is as boisterous and powerful as a storm, his voice booming in outrage and the sea raising with his hackles. More admirable is his refusal to give in to outside forces, no matter how overpowering. Croder is by no means an honorable creature, but his valor cannot be denied. He will fight until he has won or he can no longer stand. When not enraged, Croder is actually rather somber, weighed down by an invisible weight that he resists justifying. He seeks solitude, but his vanity draws him into conflict with others. Was his pride not so inflated, he would likely stay forever curled up on the seabed, sulking. Abilities: - Dagger's keenness: Croder does not have sharp eyesight, but his other senses are powerful, particularly under the waves. His strong hearing is even stronger when sounds are amplified by water. His sense of smell can lead him to blood from many kilometers away like a shark. His lateral lines and gel-filled pores in his snout allow him to sense microscopic changes in both air and especially water pressure. Perhaps most impressively, his electrical organs emits an bioelectric field, intrusions into which he is instantly aware. With these sense, particularly the latter, he can navigate the sea and other bodies of water almost perfectly without the use of his eyesight. - Dragon's wrath: Croder is not athletically built in the least, but his strength is something to behold. He can heave almost 96,500 tonnes into the air with the help of his hefty tail and pyramidal body plan. Rushes above water are not his specialty, but he is proficient at countering them. With his formidable claws and a low center of gravity, it is not much of a challenge for the dragon to turn back or deflect unsuspecting aggressors, allowing him to enter the grappling he is more skilled at. His claws and teeth are suitable weapons against unarmored flesh. He can bite down with over 10,115,000 newtons of force. Underwater, he is far more mobile and tends to be a aggressor, not a defender. - Ocean's might: Croder can manipulate the movement of even very large masses of water with only gestures, particularly those of his tail. Science cannot explain how this is accomplished, so many have settled on calling it magic. Croder himself claims it came from the blood of a fallen god who wielded the ability first. With this power, he can perform tasks as grand as conjuring tidal waves or summoning hurricanes to those as fine as converting liquid water to water vapor. - Shark's skin: Croder's body itself is a weapon due to the razor scales that make up his skin. Flaring his scales like a cat raising its hackles, the dragon makes contact with his body a dangerous proposition. Grapples become like wrestling a wall of razor blades and holds become like a being trapped in a grinder. Croder can also resist pushes and shoves this way by hooking suitable substrate. His scales also act as armor of course. He is resistant to both extreme cold and heat, though with limitations for the latter. He lives in frigid northern waters and naturally tolerates the cold, but his heat resistance comes from the water that saturates his scales. Once they have dried though, he is actually somewhat vulnerable to great heat as a sea creature. Weaknesses: - Because his scales are often waterlogged and it disrupts his own electric field, Croder is particularly vulnerable to electrical damage. - Croder's eyesight is poor due to the state of his eyes. His other senses make up for it, but are significantly weaker in air than water. Theme: 2500 Tons of Awesome
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Post by Stage on Feb 25, 2018 6:47:52 GMT
Name: Feylar Alias: Fenrir Homeworld: Earth TW-4 Height: 77 m Length: 270 m Mass: 154,221 tonnes Description: Feylar resembles a vast, eight-limbed wolf. Her topside is draped with thick, woolly fur while her underside appears to be scaly like a reptile. Of her eight long limbs, four act as legs, ending in heavy paws with hooked claws, and four serve as arms, folded on her sides like the raptorial limbs of a mantis. Her eyes are large, orange, and unblinking. Her snout does not end with a canine nose, but with two gaping slits. Her ears are tall and tufted. However, the illusion begins to fail when looking at Feylar's tail. The majority of its length is voluminous, but its tip narrows to a hairless razor whip tipped by a stinger. Feylar is not some primordial mix of reptile and mammal. Anatomically, she much more closely resembles a scorpion. Her 'fur' is actually long, coarse, serrated trichobothria, the elongated setae of arachnids. Her belly is not scaly, but the exposed portion of a porous exoskeleton covered by fine, peach-like fuzz. Her eyes, which reflect even the very faintest light, are compound like those of an arthropod. Feylar's black blood is thick and flows at low pressures. Over short distances, Feylar's long legs can carry her over 6,400 kilometers per hour, letting her breach sonic speeds five times over. Info: Feylar is the most feared creature on the Earth to which Arias and Croder are native, though she herself is not. She comes from another, much more hellish world. Personality: A fiendish titan that toys with gods and mortal alike, Feylar is a nightmarish beast. She has not been observed to eat, drink, or sleep. It is not even know if she breaths. Her only known motivator is sadism. Feylar lives to see suffering. Battle, blood, brutality, it all excites Feylar almost sensually. Because of this warlike nature, she is unpredictable. Should she come across an ongoing battle, she may join one side arbitrarily, throw herself against both sides, or merely settle down and watch. Hers is a mind that is truly unknownable. Despite her bloodlust, Feylar may also act benign to certain individuals. She is prone to taking a liking to others who impress or amuse her. To these lucky- or perhaps unlucky- few, she acts friendly to the point of seeming flirtatious. Abilities: - Breath out of Hell: Feylar's primary ability is to spew violent, explosive blasts of scarlet light from her mouth. These bursts do not have a very long range, but their power is extreme, able to topple very large opponents at pointblank range. - Bump in the night: Simply put, Feylar is unnatural. She is fear of the unknown embodied. When unobserved, she can travel rapidly, almost instantaneous, to shadows and dark corners, where she waits like a boogeyman. She can also change her size, though only downward from the dimensions listed above. It is not know if there is a lower limit to this ability, but the smallest she's been seen is approximately man-sized. This could very well be by choice however. - Hell's maw: Feylar's canine jaws are capable of crunching down with the power to deliver over 58,669,075,500 newtons of force per square meter. - Iron body: Feylar is incredibly dense. Her composition is closer to lead than flesh, and it shows. She is supremely hardly, resisting physical trauma like a slate of iron, though piercing strikes will have better luck than most due to the rigid nature of her exoskeleton. - Metal claw: Feylar's claws are wickedly sharp, as well as finely serrated. A swing from any of her eight lanky limbs can lay flesh open like a fistful of razor blades. Her teeth are equally gruesome. Both are merely extensions of her exoskeleton rather than distinct anatomical features. Her stinger is not serrated like the former two, but it is sharp, spear-like, and has the weight and momentum of the rest of her tail behind it. It is not, however, known to possess venom. - Steel wool: The dense fur that coats Feylar's back and sides is actually quite hard and wiry. Stroked the wrong way, it can leave cuts. More significantly, it is completely fire retardant. Feylar can bath in the flames she spews from her mouth with no ill effect. Weakness: - Feylar avoids water. She is not unable to swim, but she seems very distressed when forced to do so, perhaps due to her great density making it a struggle. Theme: Decimator
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Post by Stage on Feb 27, 2018 14:11:21 GMT
Name: Guan Homeworld: Earth TW-5 Length: 220 m Wingspan: 140 m Mass: 2,490 tonnes Description: Guan is an enormous reptile with an elongate body, a tail more than twice its body length, and four four well-developed limbs. Its long neck supports a blocky head with a wide gap that holds exaggerated fangs similar to the saber teeth of some extinct taxa. It has wide paws with raised, recurve claws for burrowing and a radial sesamoid bone, or " pseudo-thumb," for climbing. From what at first appear to be ventrolateral folds, a long pair of patagium, gliding or flying membranes, can extend. Their topsides are dark while their bottom side is patterned red-orange. Guan is a dirty yellow-tan color with a dark lacework of stripes on its neck and back. Its tail is heavily crossbanded. Streaks of blue-green occasionally break up the colors previously described. Though it is reptilian, it moves in a very mammalian fashion, crouching and creeping like a big cat. Info: Like Arias, Lemuria's Guan is a successor to the name. The Guan that stalks the cloud forest of Queen's Crest is an individual of unknown sex twice as large as the Guan of Earth TW-4. Personality: Cryptic and defensive, Guan is an animal that wants to survive despite her enormity. It does not start fights, but it will claw viciously through them. Guan is a suspicious creature and keeps those who visit its home in Queen's Crest under its secretive observation, allowing them to catch only glimpses of it as it weaves and swims through trees. It lives in a cavernous mountain burrow called the Scar. Abilities: - Athletic: An acrobatic creature with great physical abilities despite its small size, Guan can sprint over 6,400 kilometers per hour, jump more than 180 meters vertically, and leap about 315 meters feet horizontally. - Gliding: With its eye-spotted patagium, Guan can glide up to thirty miles from a good launching point such as the top of Queen's Crest. It does not glide much though, more often spreading its colorful sails as a warning of a hidden weapon... - Toxic: Guan's saliva contains destructive enzymes that causes persistent bleeding, moderate pain, and mild swelling in creatures she bites. Creatures that sustain multiple bites will quickly find themselves tired, slowed, and weakened from the blood lost. It is only a mild toxin however, so creatures with any form of resistance are immune. It also specifically targets vertebrates. Chitinous or soft-bodied giants can shrug it off with minimum ill effect. - Stealthy: There is fatty tissue and thick, keratinous skin around Guan's paws, giving them a powerful ability to absorb sound. Its footprints are almost always dead silent. Weakness: - Guan is very light and rather fragile for a monster.
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Post by Stage on Feb 27, 2018 19:23:59 GMT
Name: Pless Homeworld: Earth TW-5 Height: 78 m Length: 237 m Mass: 7,884 tonnes Description: Pless resembles a titanic plumed basilisk. Although she usually holds herself in a manner reminiscent of outdated depictions of theropods, she can stand almost straight up and become strikingly human-like due to her blunted face and large, clear, forward-facing, bright yellow eyes. The only thing distinctly inhuman about her in this stance is an enormous tail, making up seventy-five percent of her length, and her emerald, scaly skin. Her hide is decorated by stark black stripes and pale white spots. She is rather plain in form aside from her ornate head crest, which raises and lowers emotively. Her facial scales are heavily fused, almost forming a solid mask, while her body scales are deeply grooved. Info: As with Arias and Guan, the Pless on Lemuria is not the same individual famous on Earth TW-4. Whereas the original Pless that emerged simultaneously with Arias is a male not even thirty meters in height, the Lemurian Pless is a female thrice as large. Personality: Remarkably intelligent for a reptile, Pless is a curious beast. Unlike many monsters, she is benign to small creatures, preferring to watch and imitate them over terrorizing them. She is somewhat skittish, creatures both smaller and larger than herself making her nervous, but her curiosity always wins out and pushes her to return even after fleeing. She is prone to forming bonds with similarly friendly creatures and will go to great lengths to defend them if they are in danger. She is not an aggressive monster, but do not mistake that for harmlessness if you plan to threaten her friends. Abilities: - Breath weapon: Pless is not technically a singular creature. She is not only a modified basilisk, but also a colony of modified algae living deep in the crevices of the basilisk's scales. Drawing energy from these photosynthetic algae as well as energy generated by self-propagating nuclear fusion like those found in stars inside of her, she is able to direct ionizing radiation from her mouth to accelerate particles and generate a beam that can disrupt molecular structure. The particle beam has enough energy to ionize air, which creates a purplish glow around it. Because the beam creates an ion channel, it provides an pathway for bolts of electricity from thunderstorms, damaged power lines, and other sources if they are near enough, augmenting its damage. The fusion occurring inside Pless gives her an extremely high internal temperature, rendering poisons and diseases null through denaturation. - Lizard warfare: Like the Amazonian lizards she seems to be derived from, Pless has a number of natural weapons. She can cut at foes with with hooked claws or sharp teeth as well as swing about her tail, the majority of her mass. She is also quite nimble and likes to imitate what she sees, so she can learn and utilize varied fighting techniques such as punches, kicks, and grapples. Weakness: - Pless is supremely light for a monster.
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Post by Stage on Feb 27, 2018 19:25:15 GMT
Name: Xipil Alias: Quetzalcoatl Homeworld: Earth TW-4 Length: 314 m Wingspan: 198 m Mass: 4,381 tonnes Description: Xipil is a serpentine flying creature that resembles the Mesoamerican god Quetzalcoatl. It cannot be said whether it has hard feathers or flexible scales. Its topside is covered in large, pointed examples of these projections which are mainly rich green in color while its underside is studded by smaller, rounder yellow projections. A collar of yellow projections encircles the base of its elongated neck and the central two-thirds of its tail. Its breast is marked by a blotch of fine, red projections. Its broad, bat-like wings are supported by five sturdy yet elastic flattened digits similar to cartilage in composition. Its wings easily support its mass in the air, but are actually quite flexible. Two smaller wings used for steering and stabilization lie where hind legs might on a tetrapod. Xipil's head is covered in several overlapping armor plates that form what appear from a distance to be jagged teeth and a beak. Its eyes are brilliant ruby and glow white under the sun. Serrated ridges flare out above its eyes, and a conical horn juts up from between them. A ring of especially large green projections extends from behind its head, superficially resembling a mane. This 'mane' flares and rattles when it is angered. It has what appears to be flowing emerald green hair behind the mane and on the end of its tail. Its veins flow with gaseous, highly pressurized, superheated blood that spews out when it is injured, causing flammable materials it lands on to burst into flames. Xipil is a weak telepathy and speaks mentally to others in the voice most important to them. Info: A benevolent visitor to the Earth of Arias and Croder, Xipil was worshiped by ancient Central American people as a god. Personality: Xipil is a god who insists it is mortal. Though it is a glorious and transcendent creature, wizened by eons of life and able to persists on sunlight alone, it claims it is wholly mortal. It is an empathetic and kind creature dedicated to defend those who cannot defend themselves, but do not mistake its mercy for weakness. Xipil has lived millions of years as a warrior and killed hundreds of billions who would dare commit crimes upon innocence. It also believes that the needs of the many outweigh the needs of the few. It is the last thing it would wish, but if extinguishing a small number of innocent lives saves many more, it will do so. Despite its benevolence, Xipil is far from unflawed. It can be a touchy creature that makes snap judgements and sticks to them even after proven wrong. Thankfully, it is mostly agreeable towards other allies of peace. Abilities: - Heart of flames: Xipil is completely unaffected by fire- and heat-based attacks. Rather, it is bolstered instead of harmed. Xipil is a creature of flames, thriving in heat of any degree. In fact, its movements rely on heat, its motor functions driven by fluid kept pressurized by its smouldering heart, a star in its chest. The cold cannot dampen this fire in its heart, but warmth strengthens it. - Might of the sun: Xipil breathes billowing ruby fire that burns extremely hot, and it can grow hotter yet. Its flame breath may turn golden if it is enraged enough, reaching temperatures astronomical enough to overwhelm even those who resist heat. These flames are funneled directly from its star-like heart. If even its golden flames do not work, Xipil has one more option under its sleeve. Though it is exhausting, enough so that it is impossible to use consecutively, Xipil can unleash the full fury of its heart, turning itself into a blazing ball of white light that devastates everything not entirely immune to fire. - Speed of light: By expelling heat from its fan-like wings like rocket exhaust, Xipil can reach incredible airspeeds. At the peak of its speed, it can fly over mach 86, well over 105,000 kilometers per hour, though it does not do so near the ground due to the damage it would cause. By by tapping into this unbelievable speed, it can dive bomb opponents with strings of sonic booms and tremendous winds. His speed near the ground does not exceed mach 10, approximately twice the ground speed of the long-limbed Feylar. Weakness: - Xipil is not as well defended as other monsters. Beneath its hard body projections, it is actually quite soft-skinned, its bare flesh pale and milky.
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Post by Stage on May 2, 2018 6:16:32 GMT
Name: Soomekh Alias: The Red Lady, RutikunogHomeworld: Earth TW-4 Height: 49 m Length: 99 m Wingspan: 166 m Mass: 4,590 tonnes Description: Soomekh resembles a gigantic, reptilian bearded vulture with a bony tail of relatively short length that tapers sharply before flaring into a feathery diamond. She stains her feathers, naturally pale, with clay soil to give herself a brilliant red coating. Tied into her plumage are shards of bone, both small and gargantuan, and sheets of metal that act as jewelry. Her long, narrow wings can carry her between a breezy 220 kilometers per hour or so all the way up to nearly 440 kilometers per hour: approximately half the airspeed of a Boeing 747. She is less able on the ground, where her top spring speed is only forty kilometers per hour. Standing fully erect on the ground, she is almost fifty meters tall. Info: Soomekh is among the larger and more ancient monsters from her native Earth, one of its last surviving 'dragons' alongside Croder, who she holds a playful affection for. She holds an unexplained loathing for Feylar however. Since arriving on Lemuria, she has twisted half the introduced population of a sapient race around her metaphorical thumb. In exchange for delivering plentiful red meat, she is preened and praised by her followers, who call her the Rutikunog, or, "Red King," though she prefers to be known as the Red Lady. Personality: If Croder represents the powerful pride of dragons, then Soomekh is their petty vanity. She is easy charmed, but also dangerously vindictive. Though Croder will destroy an entire settlement when he is not left well enough alone, she will go out of her way to reap even small revenges for almost no reason. She may also target others simply for fun. To both strangers and especially to those she had run into before, she is a blood-drawing gadfly. She cannot speak telepathically like Xipil, but Soomekh is extremely intelligent and has lingual abilities even more advanced than Pless. The voice she parrots English in is deceptively small and almost seems to be thrown, as if something else, some small, delicate creature, is producing it for her. She finds it very important to be ladylike at all times. Abilities: - Flying brick: Soomekh is unusually heavy for a flying monster. Her density actually quite close to lead, and she puts her girth to good use. Being struck by her claws or beak when there is 4,500 tonnes moving at a third of mach speed behind them is no laughing matter. She is also remarkably sturdy for an airborne creature, able to take as much as she is able to dish out.
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Post by Stage on Sept 4, 2018 0:47:06 GMT
Name: Titrep Homeworld: Mundus Length: 350 m Mass: 150,000 tonnes Description: Titrep is an elongate, reptilian Enforcer with a boomerang-shaped head from which a solid carapace that covers approximately one third of its dorsal surface extends. Beyond this smooth shell, a segmented, more serpentine body sprawls out. The posterior half of its body is covered in moderately long, sharp, pyramidal projections. Its chest is deep and cylindrical but its hindquarters taper into a long, pointed tail. On land, it supports itself with four stout, lizard-like legs. Its metallic skin is a bronzy color while its interior is composed of black fibers that stretch and flex like sinew and blue plasma energy that courses through its body cavity like blood. Info: Titrep is the Enforce of upper mid-level Holy Knight Syler. Its commissioned appearance was inspired by her interest in aquatic and semiaquatic life. Abilities: - Turn-bine: Titrep has been described as a walking submarine, but this sells its water speed short. It can move through the sea at seventy knots, twice the reported record of any conventional submarine. It is propelled by the spinning of the ringlike segments of its midbody and posterior, the thorny spines that ring them acting like propeller blades. These whirling blades make its very touch dangerous when it 'swims.' It steers using its tail and hindlimbs, which splay out like the rudders of a boat as it drills through the ocean. On land, it is its forelimbs that guide it with wide, loping steps that drag its tail and sometimes even hind legs across the ground. Its land speed is a respectable sixty miles per hour, comparable to the fastest of tanks.
- Torpedoes: Titrep's main mode of aquatic attack are eighteen-meter, supercavitating torpedoes which carry 900-kilogram warheads. These underwater projectiles launch from the back of its crescent-shaped head and detonate with a yield of over 7,250 tonnes after striking targets at a maximum speed of 400 knots. Titrep is limited to launching four torpedoes at once. - Razor whip: The metallic thorns that line Titrep's back are longest on its tail, which ends with a sharp, conical point. In addition to rotating, the ringlike segments that compose its tail can stretch apart due to the tough fiber connecting them. Able to extend its tail an additional 150 meters, Titrep attacks on land mainly by slashing or stabbing at foes with its spiny, spinning tail. Because the majority of its weight is in its head and chest, it is easy for Titrep to rotate around its anterior, whipping its tail about at sound barrier-breaking speeds. It can also drag light foes towards it by contracting its tail due to this sort of anchoring effect. - Strong jaw: There is a surprisingly broad, deep mandible on the underside of Titrep's curved skull. This wide jaw is filled with long, conical, barbed teeth and can crunch down with more force that might be expected, though the purpose of its bite is not to deal damage. Titrep uses its jaws as a scorpion does its pincers: to hold prey still while it attacks wildly with its tail. Weakness: - While the head and carapace of Titrep are heavily armored no matter what, the segmented parts of its body are not as well defended when uncontracted. Its tail is particularly vulnerable when extended.
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Post by Stage on Oct 9, 2018 2:56:10 GMT
Name: Tasma Alias: Ziphius Homeworld: Earth TW-5 Height: 49 m Length: 91 m Mass: 7,140 tonnes Description: Tasma is a creature describable only as a 'sea serpent.' She has a long, compressed body plan like a lancetfish, albeit possessing a distinct, lengthy neck and small head with high-set eyes and a duck-like snout filled by jagged, pearly teeth. Although she appears serpentine when swimming, Tasma has short yet powerful, crocodilian limbs and is capable of of both bipedal and quadrupedal terrestrial movement. She is a pale bluish in color with darker blotches and stripes and flashes silver as she moves. Tall fins adorn her back, the highest of which rise in a plateau above her shoulders. Her large, ovular caudal fin fuses into a long, feathery anal fin that travels up the entirety of her tail and stretches onto her body, ending just shy of her chest. Her silvery, well-developed lateral line leads into a pair of pale bands near the end of her tail. Her goggle-like eyes are the same peculiar gold as those of Arias, Guan, Pless, and Soomekh. Info: Like Croder and Soomekh, Tasma is one of the ancient monsters of her Earth known as a 'dragon.' Like Croder, she is a sea dragon, though she comes from the far south rather than the far north, an Antarctic creature by birth. Personality: Unlike her fellow dragons, Tasma is a creature of reason, not emotion. That is not to say she is unemotional. Just like Croder, she can be wrathful. Like Soomekh, she can be vengeful. She can even be as cruel as Feylar. These emotions do not rule her however; she rules them. The reason Tasma has survived until today when so many other dragons have not is that she is willing to get along with others, especially humans. She does not unnecessarily antagonize or refuse treaties out of pride. She considers herself a survivor before a dragon, so she is willing to swallow her ego when it benefits her. Because she does not resort to violence as a first resort, she has had the time and practice to silver her tongue, now quite gregarious, or at least able to feint being so. Make no mistake though: she is still a dragon. Her anger is not arbitrarily earned like that of Croder or Soomekh, but it is very real. When she feels she has been wronged, her silver tongue spits venom and her clean claws spill blood. It was in fact she who killed Uta's father after a truce between the global armed forces of their shared Earth and herself was broken by a jumpy young naval officer. Abilities: - Ice's chill: Born and raised at the bottom of the world, Tasma is completely immune to the averse effects from cold. - Dagger's keenness: Tasma carries an array of powerful aquatic senses. Her snout is equipped with deep nostrils that can smell blood from many kilometers away as well as gel-filled pits that can sense microscopic changes in water pressure, her eyes can pierce even dark or turbulent water, her lateral line can allow her to assess the shape and size of objects that move water within almost thirty kilometers of her, and her electrical organ, which is located in her tail and marked by lighter color, gives her eyeless vision of her surroundings, clarity and light completely unnecessary. - Dragon's wrath: Despite her slender build, Tasma is a fast, powerful creature. In the water, she is a torpedo, capable of moving at 185 knots: almost 340 kilometers per hour. This is over three times the water speed of the fastest ship on Earth. Her mobility falls quickly on land, so she must instead rely on the reptilian power in her lean body. Despite her appearance and relatively small frame, she can lift more than 30,800 tonnes. She finds it more difficult to grapple opponents than Croder, who has his long claws and serrated skin, but she is in turn more difficult to be grapple, her skin slick instead of rough and her narrow body capable of squeezing out of even crushing grips. Her shorter, conical claws are not especially dangerous, average weapons at best, but her bite is nasty and hard to escape, crushing down with 5,040,875 newtons of force on teeth like giant railroad spikes. The needle-sharp spines in her fins can be uses for both attack and defense. Weakness: - Tasma is incredibly irritated by electrical discharges, which interfere with her own electric field and disorientate her.
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Post by Stage on Jun 3, 2019 22:31:36 GMT
Name: Babi Homeworld: Sheol Height: 6'8'' to 76 m Mass: 302 lb to 77,745 tonnes Description: Babi is a Gyu-Oni older than most, approximately 1,1000 years of age. He is coated sparsely by silver-tipped hair, making him appear grayer than his blackish-skinned kin. He is also unusually sleek and has a notable hunch, making him seem diminutive compared to other Gyu-Oni, though, truthfully, he is only slightly shorter than average and still ripples with muscles when seated next to other humanoids. He is merely muscled like a runner instead of a lifter. His left side is noticeably injured. Two of the three ebony tusks curling up from the left side of his jaw have been broken off and his left arm is ringed by ugly, raised scars, resembling pale tattoos from a distance. Rather than the heavy war club most Gyu-Oni carry, Babi wields an obsidian spear tipped by a long, diamond-shaped blade and sprouting two wing-like lugs below the spearhead. Babi wears hardened leather armor, a chest piece and a helmet, to protect his most vital areas. The helmet has a broad, projecting bar to cover his long, boar-like snout and pteruges to guard his neck. The breastplate too has pteruges around his upper arms and waist. Info: Babi holds both abnormal empathy and independence for a Gyu-Oni. He acts as a lone hunter, wandering Lemuria in search for game to hunt. Humans rarely fall under his definition of prey, both for practical and ethical reasons. Personality: Like many of his kind, Babi enjoys killing for sport. He is not as basal as the majority of his kin, growing wild and slaughtering the helpless mindlessly, nor has he shed all of his bestial habits. He is an intermediate, a meeting of wild and civilized. He lusts for blood, but he has standards. Most obviously, he seeks challenge. Babi is not satisfied with killing those weaker than him. He wants to be pushed to his limit, to be driven to grow stronger. It was this selfish desire that originally lead him to look past humans, who he, like most Gyu-Oni, then saw as the weakest of game. Easy prey. However, he has since come to realize that humans are no different from him. He has seen that they too have wishes and goals, and he has grown uncomfortable with the idea of hunting them. He is still a killer, joyfully spilling the blood of other creatures, but he does not attack sapient beings. While he is still rough around the edges, prideful and temperamental, he tries to show the appropriate respect to other thinking beings. Lately, he has begun to question if it is right to hunt the unthinking as well. He wonders if it is fair of him to take the lives of creatures who only wish for existence for the sheer thrill, to deprive the of the one thing they desire over everything else. He satiates his guilt by trying to use every part of the creature he kills, eating their meat, cooked or not, and using their hide, bone, and horn to make tools or temporarily patch holes in his armor. He has become quite handy as a result, particularly at sewing. Abilities: - Black spearman: Babi is deadly skilled with his spear, forgoing the brute force of a war club for a weapon that can better control the movement of his opponent or opponents, as well as the spacing of a battle. The obsidian spear is normally eight feet long, but has been coated in a special resin that allows it to grow in proportion with Babi, up to ninety-one meters in length. - Gyu-Oni: Though he is unlike most Gyu-Oni, Babi has abilities identical to those of his kin: - Like all Gyu-Oni, Babi can change size at will, growing at tall as seventy-six meters.
- Babi is superhumanly strong, able to lift three times his weight at all times. This is over 900 pounds at his smallest size and over 233,000 tonnes at his largest.
- At his smallest, human-like size, Babi can run thirty-eight miles per hour. At his maximum size, he remains relatively zippy, clocking in at almost twice the speed of sound.
- Just like his kin, Babi hosts necrotic toxins in his long claws, though he does not favor them due to often eating his victims.
- Light armor: The hardened leather that makes up Babi's armor is coated with the same resin as his spear, allowing it to grow and shrink with his body. However, this treating of resin was mixed with mineral grit, making it highly resistant to piercing weapons such as arrows. It is less resilient to slashing blows. It can survive glancing blows, but direct slashes or hacks from weapons such as a sword will breech it.
Weaknesses: - Like all Gyu-Oni, Babi is very frail for his stocky build, particularly at his larger sizes. This is why he chose a weapon that helps keeps foes at a distance. - Due to his pride, his desire to be pushed to his limit, Babi is easily egged into giving himself unnecessary handicaps such as removing his armor or even casting aside his spear.
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