Post by KayKay on Jul 10, 2018 16:26:04 GMT
Pick no less than three tropes to describe your characters! Or one trope if you're looking for a challenge.
Ki Manipulation – If you haven't guessed already, the way people control aether in CotH is heavily inspired by the idea of ki/chi. Though granted, at this point in CC she hasn't mastered it yet.
Kyra:
Weak But Skilled – Kyra lacks the ability to manipulate bioteratic energy or pilot giant war machines, but makes up for it with her cleverness and her training. She's much smarter than she lets on and can out-think most opponents, and she comes equipped with a wide array of specialized skills including climbing, free-running, lock-picking, sleight of hand, stealth, and extreme accuracy with firearms.
Vesyka:
The Cutie – Vesyka is a sweet, compassionate, and sometimes naive character who despite her shyness loves nothing more than spending time with the people she loves. It's difficult to imagine her even raising a hand against a fly.
Badass Adorable – She's the strongest character in CotH outside of deities, and even then she'd have decent odds. Lucky for everyone else, she's also a complete pacifist who would rather not fight in the first place. If diplomacy fails she's more likely to play support or escape the conflict entirely.
The Enemy Within – The Phantom is the result of the nethereal forces in Vesyka's body latching onto her psychological state and drawing energy from her negative emotions. Should she lose control, her nethereal reserves will erupt in a violent uncontrollable fury and take on a monstrous form created by her subconscious mind. The Phantom is Vesyka's dark antithesis and the representation of the pain she has suffered over her many long years, and it will lash out at anything indiscriminately.
T.J:
Alondra:
The Determinator – Alondra's greatest character strength. In canon it culminates in her meeting with a physical god to help her accomplish something physicaly impossible. The god declines to help, which results in her telling off the physical god, and then proceed to accomplish the very thing the god told her was impossible to accomplish.
Tank-Top Tomboy – Alondra's hobbies are physically intensive: sports (soccer being her favorite), running, swimming, hitting the gym, hiking, and of course combat training. She also hates elaborate dresses and rarely wears jewlery or other stereotypical girly things, instead opting for... yes, a tank-top. Ki Manipulation – If you haven't guessed already, the way people control aether in CotH is heavily inspired by the idea of ki/chi. Though granted, at this point in CC she hasn't mastered it yet.
Kyra:
Weak But Skilled – Kyra lacks the ability to manipulate bioteratic energy or pilot giant war machines, but makes up for it with her cleverness and her training. She's much smarter than she lets on and can out-think most opponents, and she comes equipped with a wide array of specialized skills including climbing, free-running, lock-picking, sleight of hand, stealth, and extreme accuracy with firearms.
Chaotic Good – Kyra is a strong advocate for equality and personal freedom, and vehemently disagrees with most forms of hierarchy and oppression. She behaves this way out of genuine concern for those would would be negatively affected by such systems and works tirelessly to help improve their lives, even if doing what's right means breaking the law.
Good Bad Girl – In addition to having a fairly casual and positive outlook on sexuality, Kyra can drink men twice her weight under the table, loves to party and regularly cusses up a storm. However, she still places enormous importance on safety and consent regarding such things.
Vesyka:
The Cutie – Vesyka is a sweet, compassionate, and sometimes naive character who despite her shyness loves nothing more than spending time with the people she loves. It's difficult to imagine her even raising a hand against a fly.
Badass Adorable – She's the strongest character in CotH outside of deities, and even then she'd have decent odds. Lucky for everyone else, she's also a complete pacifist who would rather not fight in the first place. If diplomacy fails she's more likely to play support or escape the conflict entirely.
The Enemy Within – The Phantom is the result of the nethereal forces in Vesyka's body latching onto her psychological state and drawing energy from her negative emotions. Should she lose control, her nethereal reserves will erupt in a violent uncontrollable fury and take on a monstrous form created by her subconscious mind. The Phantom is Vesyka's dark antithesis and the representation of the pain she has suffered over her many long years, and it will lash out at anything indiscriminately.
T.J:
The Smart Guy – T.J is an Oxford graduate with extensive knowledge and love for ancient history and linguistics. She has also taught herself nearly a dozen different languages in her spare time and has a sharp enough memory to easily switch between them.
The Straight Man – Well, she's neither straight nor a man. But compared to other characters she usually hangs out with, T.J is certainly among the saner of them. She's a well adjusted individual who tends to approach her problems rationally... most of the time. If she's sufficiently excited or angered, then a spark pure emotion will briefly override any sense of logic or reasoning, leading to our next trope...
Genki Girl – Kyra calls her "Sparks" for a reason. This seemingly completely rational and serious woman can spiral out of control in excitement if properly motivated. Even in her more subdued moods, T.J still often has an eccentric taste in hair color and bright clothing and has a couple of unusual quirks.
Nyvanna:
The Social Darwinst – Nyvanna started out this way. Raised among a tribal society and growing up among nature, Nyvanna believes in survival of the fittest and while she was rarely violent without cause, she was not a compassionate individual and prioritized her own survival above anything else. She's toned down significantly after meeting Rovagug, though.
From Nobody to Nightmare – And how. From shooting tiny fireballs and turning into a bat to summoning tsunamis and turning into a giant two headed dragon, at least Nyv is a non-villainous example. Even most of the baddies feared her.
Druid – I prolly don't have to explain this one.
From Nobody to Nightmare – And how. From shooting tiny fireballs and turning into a bat to summoning tsunamis and turning into a giant two headed dragon, at least Nyv is a non-villainous example. Even most of the baddies feared her.
Druid – I prolly don't have to explain this one.