Post by Stage on Nov 8, 2019 22:23:15 GMT
Name: Garm
Native home: Noraage
Mundus range: Central Migma to very northern No Man's Land
Size range: 3.7 to 4.5 feet at the withers
Weight range: 400 to 1,100 lbs
Description: Garmar are enormous canines that resemble long-bodied wolves, between nine to eleven feet in length, though it is fact their legs that are unproportional, relatively short for their size and laying low on the body. The thick fur of a garm normally appears black or a very dark brown, but direct exposure to light reveals its true color: the deepest red, like long-dried blood. Garm eyes are usually some shade of yellow, ranging from metallic gold to reddish amber, though some reach true red or even brown. Though both sexes can reach equal enormity, male garmar tend to be approximately one-third heavier than females of the same dimensions and body health.
Info: A generations-old companion to Noraagean humans, garmar are said to be the enemies of vargar and their children. Though garmar are large, powerful, and intelligent enough to be used for guarding homes, taking down large game, and riding into battle, they were primarily bred to hunt and kill vargar and varuls.
Behavior: Though they are a domestic species, garmar are not as affectionate as the domestic dog or the house cat. In temperament, they are most similar to the domestic pig. While they are tolerant to humans and some can be tamed to be loving companions and pets, they are still very much capable of survival in the wild, reverting to entirely natural behavior within only a few generations outside of human care. Feral garmar behave much like wolves, forming social groups of four to fourteen individuals made up of a mated pair and up to two generations of their children. Feral garmar packs patrol enormous territories, defending patches of lands up to 4,000 square miles, though 200 square miles is more typical. In human care, they tend to live alone, as they are extremely expensive. Only the richest of Noraageans can afford even one garmar, let along multiple ones, though Noraagean wealth is not the same as wealth elsewhere and other interested parties could surely afford more garmar than even a Noraagean land baron. While more stoic than domestic dogs and tamed wolves, garmar remain social creatures in human care and bond to their human patrons, though rarely more than one. In the absence of offspring, garmar bond most easily to a single person in place of the lifelong mate that they would naturally form the core of a pack with. While not prone to many physical displays of affection, a garm is fiercely loyal to its human partner or partners and will defend them with their life. Garmar are not only prized for their size and ability in battle, but because they are partners without equal in combat, unwilling to abandon their master. A garm will face sure death before it flees without its human companion.
Abilities:
- Mount: The largest garmar are powerful enough to consistently carry up to 275 pounds of riders and gear without long-lasting harm. Even smaller garmar can carry almost 185 pounds. Garmar are strong, impressive creatures, but not especially fast for their size. In short bursts, they can just surpass forty miles per hour.
- Varul hunter: Garmar came into existence through selective breeding, and the thing they were bred for is an inborn urge to track and kill vargar and their children. Besides outweighing varuls two times over, they also have a bone-crunching bite able to grievously wound varuls, who often do not wear armor and even more rarely bear metal armor. Even a small garm can bite down with over 750 pounds of force regularly. At most, a large, angry or frightened garm can crush down with almost 3,335 pounds of force; this is over two-and-a-half tons. While feral garmar are highly territorial and will confront any sizable intruder in their home range, they have an inbred desire to hunt varuls and will leave their normal turf to do so. Wealthy Noraagean sportsmen bring garmar on their varul hunts, though, ironically, these hunting companions kill less varuls than their feral counterparts, if only because the are trained not to make the killing blow so their masters can instead.
Native home: Noraage
Mundus range: Central Migma to very northern No Man's Land
Size range: 3.7 to 4.5 feet at the withers
Weight range: 400 to 1,100 lbs
Description: Garmar are enormous canines that resemble long-bodied wolves, between nine to eleven feet in length, though it is fact their legs that are unproportional, relatively short for their size and laying low on the body. The thick fur of a garm normally appears black or a very dark brown, but direct exposure to light reveals its true color: the deepest red, like long-dried blood. Garm eyes are usually some shade of yellow, ranging from metallic gold to reddish amber, though some reach true red or even brown. Though both sexes can reach equal enormity, male garmar tend to be approximately one-third heavier than females of the same dimensions and body health.
Info: A generations-old companion to Noraagean humans, garmar are said to be the enemies of vargar and their children. Though garmar are large, powerful, and intelligent enough to be used for guarding homes, taking down large game, and riding into battle, they were primarily bred to hunt and kill vargar and varuls.
Behavior: Though they are a domestic species, garmar are not as affectionate as the domestic dog or the house cat. In temperament, they are most similar to the domestic pig. While they are tolerant to humans and some can be tamed to be loving companions and pets, they are still very much capable of survival in the wild, reverting to entirely natural behavior within only a few generations outside of human care. Feral garmar behave much like wolves, forming social groups of four to fourteen individuals made up of a mated pair and up to two generations of their children. Feral garmar packs patrol enormous territories, defending patches of lands up to 4,000 square miles, though 200 square miles is more typical. In human care, they tend to live alone, as they are extremely expensive. Only the richest of Noraageans can afford even one garmar, let along multiple ones, though Noraagean wealth is not the same as wealth elsewhere and other interested parties could surely afford more garmar than even a Noraagean land baron. While more stoic than domestic dogs and tamed wolves, garmar remain social creatures in human care and bond to their human patrons, though rarely more than one. In the absence of offspring, garmar bond most easily to a single person in place of the lifelong mate that they would naturally form the core of a pack with. While not prone to many physical displays of affection, a garm is fiercely loyal to its human partner or partners and will defend them with their life. Garmar are not only prized for their size and ability in battle, but because they are partners without equal in combat, unwilling to abandon their master. A garm will face sure death before it flees without its human companion.
Abilities:
- Mount: The largest garmar are powerful enough to consistently carry up to 275 pounds of riders and gear without long-lasting harm. Even smaller garmar can carry almost 185 pounds. Garmar are strong, impressive creatures, but not especially fast for their size. In short bursts, they can just surpass forty miles per hour.
- Varul hunter: Garmar came into existence through selective breeding, and the thing they were bred for is an inborn urge to track and kill vargar and their children. Besides outweighing varuls two times over, they also have a bone-crunching bite able to grievously wound varuls, who often do not wear armor and even more rarely bear metal armor. Even a small garm can bite down with over 750 pounds of force regularly. At most, a large, angry or frightened garm can crush down with almost 3,335 pounds of force; this is over two-and-a-half tons. While feral garmar are highly territorial and will confront any sizable intruder in their home range, they have an inbred desire to hunt varuls and will leave their normal turf to do so. Wealthy Noraagean sportsmen bring garmar on their varul hunts, though, ironically, these hunting companions kill less varuls than their feral counterparts, if only because the are trained not to make the killing blow so their masters can instead.