Post by Orcus on his Throne on Sept 16, 2018 4:30:56 GMT
Name: Megiddan Amalgamate
Height: 25 feet
Weight: 10 tons
Location: Megiddo
Description: The best way to describe the amalgamate is a bunch of humanoid bodies fused together into one vaguely man-shaped mass. The creature's torso, legs, and arms are all formed from several deformed humanoid creatures, seemingly fused together with some form of dark magic. The creature has three massive arms, that end in curved, bony claws. The arms of the humanoids fused together into this monstrosity all stick out and attempt to grab anything within reach of them. The bodies that form the monster's body constantly moan in agony, as the humanoids forming are still alive and suffering.
History: This miserable creature is the result of a failed attempt at recreating the Worm Thralls of the Black God. Molagh had spent many years attempting to replicate the single-handed sentience of the Worm Thrall, but was never able to truly recreate it. Unlike the Worm Thralls, Molagh made use of living test subjects, whom he kept alive even after fusing into a singular mass. Despite this setback, Molagh nonetheless decided to keep these creatures for future invasions to come. He uses them primarily as shock troops to disrupt enemy lines and send terror through their ranks.
Powers and abilities:
Collective moan - The humanoids making up the Megiddan Amalgamate are still very much alive and in pain. They constantly moan in agony, which serves to make them easy to find. However, this moan is extremely disturbing to humanoid creatures, and often causes them to panic at the mere approach of one of these abominations.
Collective unconscious - Despite moving as a singular entity, the Megiddan Amalgamate is made of many minds fused together. The creature's many minds grants it immunity to all mental attacks; in fact, those who attempt to assault one of these creatures mentally instead receives a vicious psychic shock to their brain, causing intense migraines and disorientation from the backlash.
Climbing claws - A Megiddan Amalgamate's claws are not very useful for combat, but make excellent tools for climbing. A Megiddan Amalgamate can climb up any surface, even a sheer smooth cliff, with little trouble thanks to these claws on its hands.
Reaching hands - A creature that gets too close to a Megiddan Amalgamate risks being engulfed in the sea of hands from the humanoid bodies that make it up. These arms, while weak individually, can pull a creature up to 1 ton towards the abomination. The hands will then attempt to pull the being into the creature's body, where their mind will meld into the Amalgamate's and their body will become but one of many that makes up the abomination.
Weakness: Megiddan Amalgamates are not particularly armored, despite their immense size, and thus can be wounded by most weapons, even small arms fire. Despite this, they are difficult to put down without completely destroying their body.
Height: 25 feet
Weight: 10 tons
Location: Megiddo
Description: The best way to describe the amalgamate is a bunch of humanoid bodies fused together into one vaguely man-shaped mass. The creature's torso, legs, and arms are all formed from several deformed humanoid creatures, seemingly fused together with some form of dark magic. The creature has three massive arms, that end in curved, bony claws. The arms of the humanoids fused together into this monstrosity all stick out and attempt to grab anything within reach of them. The bodies that form the monster's body constantly moan in agony, as the humanoids forming are still alive and suffering.
History: This miserable creature is the result of a failed attempt at recreating the Worm Thralls of the Black God. Molagh had spent many years attempting to replicate the single-handed sentience of the Worm Thrall, but was never able to truly recreate it. Unlike the Worm Thralls, Molagh made use of living test subjects, whom he kept alive even after fusing into a singular mass. Despite this setback, Molagh nonetheless decided to keep these creatures for future invasions to come. He uses them primarily as shock troops to disrupt enemy lines and send terror through their ranks.
Powers and abilities:
Collective moan - The humanoids making up the Megiddan Amalgamate are still very much alive and in pain. They constantly moan in agony, which serves to make them easy to find. However, this moan is extremely disturbing to humanoid creatures, and often causes them to panic at the mere approach of one of these abominations.
Collective unconscious - Despite moving as a singular entity, the Megiddan Amalgamate is made of many minds fused together. The creature's many minds grants it immunity to all mental attacks; in fact, those who attempt to assault one of these creatures mentally instead receives a vicious psychic shock to their brain, causing intense migraines and disorientation from the backlash.
Climbing claws - A Megiddan Amalgamate's claws are not very useful for combat, but make excellent tools for climbing. A Megiddan Amalgamate can climb up any surface, even a sheer smooth cliff, with little trouble thanks to these claws on its hands.
Reaching hands - A creature that gets too close to a Megiddan Amalgamate risks being engulfed in the sea of hands from the humanoid bodies that make it up. These arms, while weak individually, can pull a creature up to 1 ton towards the abomination. The hands will then attempt to pull the being into the creature's body, where their mind will meld into the Amalgamate's and their body will become but one of many that makes up the abomination.
Weakness: Megiddan Amalgamates are not particularly armored, despite their immense size, and thus can be wounded by most weapons, even small arms fire. Despite this, they are difficult to put down without completely destroying their body.